Architectural

Forums: Architectural
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Architectural

Postby simon » Fri Feb 26, 2010 9:18 pm

simon Fri Feb 26, 2010 9:18 pm
Just got my new NVIDIA card and tried octane with one of my previous scenes. It's awesome, great software!
Attachments
lobby2.jpg
22 minutes
simon
Licensed Customer
Licensed Customer
 
Posts: 15
Joined: Tue Feb 09, 2010 5:30 pm

Re: Architectural

Postby pixelrush » Fri Feb 26, 2010 9:30 pm

pixelrush Fri Feb 26, 2010 9:30 pm
Nice. Dont forget to add your OS + hardware details to your signature. :)
Same goes for other folks reading this. :geek:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Licensed Customer
 
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Re: Architectural

Postby n1k » Fri Feb 26, 2010 9:36 pm

n1k Fri Feb 26, 2010 9:36 pm
Nice scene:) I like the mood. Those cushions look a bit funky to me:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
User avatar
n1k
 
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm

Re: Architectural

Postby nuverian » Fri Feb 26, 2010 10:59 pm

nuverian Fri Feb 26, 2010 10:59 pm
The wood mirror and wall materials are very good.
The pillars though are a bit like sticked on the sofas.
other than that nice scene.
http://www.nuverian.net
nuverian.deviantart.com
---
i7 920 2.66, 6G RAM, GTX 660 Ti, Win7 64x.
User avatar
nuverian
Licensed Customer
Licensed Customer
 
Posts: 119
Joined: Wed Feb 17, 2010 3:30 pm

Re: Architectural

Postby mib2berlin » Fri Feb 26, 2010 11:02 pm

mib2berlin Fri Feb 26, 2010 11:02 pm
Hi, I like the materials and the light.
A little more work on the floor maybe and I think it would be more realistic without DoF.

I'll take a beta license for one living room like this, please. :)

Cheers, mib
Last edited by mib2berlin on Fri Feb 26, 2010 11:50 pm, edited 1 time in total.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
mib2berlin
Licensed Customer
Licensed Customer
 
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Re: Architectural

Postby Sam » Fri Feb 26, 2010 11:09 pm

Sam Fri Feb 26, 2010 11:09 pm
A lil bit too much dof, divide it by two maybe ;)
But beside that its really good !
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva

Re: Architectural

Postby simon » Sat Feb 27, 2010 10:59 am

simon Sat Feb 27, 2010 10:59 am
Thanks for your comments. Theres is a huge roofwindow that worked very good with a sunsky. Can't wait to test it with new features in the beta :-)
By the way, 7 Msamples/sec on this scene, amazing...
Ubuntu 10.04 64bit | GeForce GTX 460 | Core 2 Quad 2.5GHz | 4GB DDR2
simon
Licensed Customer
Licensed Customer
 
Posts: 15
Joined: Tue Feb 09, 2010 5:30 pm

Re: Architectural

Postby gpu-renderer » Wed Mar 03, 2010 4:35 am

gpu-renderer Wed Mar 03, 2010 4:35 am
I dont know what it is but it looks like a small model.

Try and avoid any distance blur with the aperture tool so its more realistic depth of field in photography like what you have in that photo is usually at the macro level... lacks the feel of a full size room. The pillows are they stuck to the sofas lay them on a horizontal edge. Increase the texture res of the pillows. Make variations with suitle creases for each pillow the more dynamic the variations the more realistic it will look (yes make each pillow a seperate object)

The facing long oak supports need a very long texture on the face so not to look tiled and repetitive.

Generally increase the size of the resolution of textures and reduce their ratio so the scene looks larger :0)

Otherwise its a great model :0)
i7 920 2.66ghz quad core, gtx 285, asus p6t, 6gb OCZ 1600mhz ram, Windows 7 64bit ultimate. Nvidia cuda Driver v3 Nvidia display drivers V193.13. Octane beta 2
gpu-renderer
Licensed Customer
Licensed Customer
 
Posts: 106
Joined: Sat Jan 30, 2010 9:45 am

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 12 guests

Tue Apr 16, 2024 10:58 am [ UTC ]
cron