Industrial Infographic

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Industrial Infographic

Postby unsergio » Wed Nov 16, 2016 9:08 pm

unsergio Wed Nov 16, 2016 9:08 pm
Infographic for a company of industrial valves and fluid control.
Attachments
FG.jpg
Last edited by unsergio on Thu Aug 29, 2019 12:08 pm, edited 1 time in total.
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Re: Industrial Infographic

Postby p3taoctane » Wed Nov 16, 2016 11:40 pm

p3taoctane Wed Nov 16, 2016 11:40 pm
Very nicely done!!!
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Re: Industrial Infographic

Postby smicha » Thu Nov 17, 2016 10:07 am

smicha Thu Nov 17, 2016 10:07 am
Great work!
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Re: Industrial Infographic

Postby Dmi3ryd » Thu Nov 17, 2016 8:21 pm

Dmi3ryd Thu Nov 17, 2016 8:21 pm
Nice image!
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Re: Industrial Infographic

Postby Scottiefeng » Sat Nov 19, 2016 7:13 am

Scottiefeng Sat Nov 19, 2016 7:13 am
very pleasant!
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Re: Industrial Infographic

Postby unsergio » Sun Nov 20, 2016 10:13 am

unsergio Sun Nov 20, 2016 10:13 am
Thank you guys for your kind words.
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Re: Industrial Infographic

Postby tschwenke » Wed Nov 23, 2016 8:48 pm

tschwenke Wed Nov 23, 2016 8:48 pm
Would have taken a lifetime if I did it :)
Outstanding and beauftiful coloring.
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Re: Industrial Infographic

Postby HuttonMiller3D » Wed Jan 25, 2017 4:41 am

HuttonMiller3D Wed Jan 25, 2017 4:41 am
Stunning. Would love to know more.
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Re: Industrial Infographic

Postby FrankPooleFloating » Sat Jan 28, 2017 6:04 pm

FrankPooleFloating Sat Jan 28, 2017 6:04 pm
Incredible! Dang, I could stare at this for hours...

Is it me, or do the vehicles look like they are scaled up about 40-50%? If you look at the main building with cars parked in front and two box trucks close by, they really do appear larger than what seems like 100% scale would be... appear 16-20 feet tall, or more... Maybe intentional?
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Re: Industrial Infographic

Postby unsergio » Wed Feb 15, 2017 2:34 am

unsergio Wed Feb 15, 2017 2:34 am
@Frank you are right. This was intentional as the idea behind was to simulate a sort of maquette.

@Hutton Basically all models in scene are low poly (tree leaves are just planes) except vehicles and nearby mountains, which were sculpted a bit.
All the materials are procedural, I abused largely of mix material, dirt node and noises, specially in ground and mountains.
Water was just planes with noise and a little of Hot4d for the closer parts like the river.
For the illumination I used a HDR image mixed with a Sun light.
The sky background was just painted in post.

*Finally the client liked it so much that he ask me to render a 11x8m image (thanks tiled camera), so I was very happy to have invested heavily in the optimization of the scene :)
Attachments
NoTex.png
Water_NE.jpg
Grass_NE.png
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