Octane render experiments

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Re: Octane render experiments

Postby smicha » Wed Nov 30, 2016 9:15 pm

smicha Wed Nov 30, 2016 9:15 pm
15 minutes on my white CL SMH10 :)
Attachments
test1.png
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane render experiments

Postby whersmy » Thu Dec 01, 2016 9:05 am

whersmy Thu Dec 01, 2016 9:05 am
Supernice, how about lightpass 2? Are you on Octane 3.x already?
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Re: Octane render experiments

Postby smicha » Thu Dec 01, 2016 7:37 pm

smicha Thu Dec 01, 2016 7:37 pm
Here you are
Attachments
test3.png
test2.png
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane render experiments

Postby whersmy » Fri Dec 02, 2016 8:59 am

whersmy Fri Dec 02, 2016 8:59 am
smicha, in a very dark scene multiply the exposure by around 20, how is the noise after 15 minutes?
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Re: Octane render experiments

Postby smicha » Fri Dec 02, 2016 9:02 am

smicha Fri Dec 02, 2016 9:02 am
last two are passes only for the original light one (first of my pics). Noise is gone - I changed some settings of PT though - path term power to 0 for better noise performance in shadowed areas, tile and parallel samples to max to make use of gpus fully, coherent to 0.7 max ang GI to 200.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane render experiments

Postby smicha » Fri Dec 02, 2016 9:04 am

smicha Fri Dec 02, 2016 9:04 am
PS. And my approach for clear and sharp renders is always to render them at twice resolution and then downsize them. So what I did I used 4k for your scene.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Octane render experiments

Postby whersmy » Sat Feb 11, 2017 8:48 pm

whersmy Sat Feb 11, 2017 8:48 pm
busy times, messing around with Octanes internal noise generators
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watersurface.png
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Re: Octane render experiments

Postby Kenji_Wong » Wed Feb 22, 2017 1:22 pm

Kenji_Wong Wed Feb 22, 2017 1:22 pm
Hi, your render looks marvellous. They look photorealistic. I wouldn't know it was rendered if you don't tell. Can you advise me how to get such effect? I've tried all possible but couldn't get it to look photorealistic. It looks rendered. Thanks.
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