Flat over the land

Forums: Flat over the land
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Flat over the land

Postby enricocerica » Mon May 02, 2016 7:52 pm

enricocerica Mon May 02, 2016 7:52 pm
Hi,

I'm trying to finish some old projects, so here are some more images.
Made with Blender
Marvelous Designer for fabrics
Rendered with Octane V3.00 Alpha 9/10 on 2 x GTX580 & 2 X GTX780 using pathtracing
As often, I added plane emitters on the windows to help light inside the room.
Other than that, nothing special to say.

Follow me on facebook : https://www.facebook.com/corien.carice

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm

Re: Flat over the land

Postby paoloverona » Tue May 03, 2016 7:17 am

paoloverona Tue May 03, 2016 7:17 am
as your habit....simply great shots Enrico!. Just few questions:
- for reach the desired contrast (don't know if or how much you play with the film response and/or with the gamma), do you tweak the "GI clamp" or the "diffuse depth" values keeping them low?
- and what about the "max exploretion strenght"?...it has kept at zero?
- some light source (like walls/ceiling neons, or some table lamp) is fake? (no sample or "cast illumination" disabled) in order to avoid firefiles?
- added some post to reach such sharp images?

....Don't worry Enrico, even if you would tell me all your "secrets", I wouldn't be able to produce the half of the mood of your renders :lol: ....people like you have a plus gear, and are called "artists" ;)

Congrats and cheers,
Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
paoloverona
Licensed Customer
Licensed Customer
 
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Re: Flat over the land

Postby smicha » Tue May 03, 2016 7:29 am

smicha Tue May 03, 2016 7:29 am
Are all cloths done in Marvelous Designer?

And again bravo!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Flat over the land

Postby enricocerica » Tue May 03, 2016 2:38 pm

enricocerica Tue May 03, 2016 2:38 pm
Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Wed Nov 25, 2009 7:32 pm

Re: Flat over the land

Postby paoloverona » Tue May 03, 2016 3:03 pm

paoloverona Tue May 03, 2016 3:03 pm
enricocerica wrote:
[I discovered than being less technician made me more artist ;)


...I'm totally agree with you Enrico, and as for the artist inside us...probably mine hase gone live somewhere else, because I cannot find nowhere :lol:

Thanks for sharing your knowledge and informations :)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
paoloverona
Licensed Customer
Licensed Customer
 
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Re: Flat over the land

Postby Scottiefeng » Wed May 04, 2016 2:28 am

Scottiefeng Wed May 04, 2016 2:28 am
enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)



Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
Scottiefeng
Licensed Customer
Licensed Customer
 
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Re: Flat over the land

Postby Scottiefeng » Wed May 04, 2016 2:30 am

Scottiefeng Wed May 04, 2016 2:30 am
Scottiefeng wrote:
enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)


I have quite ok Computer and software background but sometimes still struggle with software/Technical side of Octane.

Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
Scottiefeng
Licensed Customer
Licensed Customer
 
Posts: 183
Joined: Fri Aug 01, 2014 1:46 pm

Re: Flat over the land

Postby Daniel79 » Wed May 04, 2016 9:29 am

Daniel79 Wed May 04, 2016 9:29 am
Hi enrico , if possible you can share with us the setting of lamp material (diffusore)?
Thanks a lot...great work!!!
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
User avatar
Daniel79
Licensed Customer
Licensed Customer
 
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

Re: Flat over the land

Postby paoloverona » Thu May 05, 2016 8:01 am

paoloverona Thu May 05, 2016 8:01 am
Hi Enrico,
have you noticed some differences in output between V2 and V3?: in good part of my old scenes (50%) they look little darker
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
paoloverona
Licensed Customer
Licensed Customer
 
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Re: Flat over the land

Postby xxdanbrowne » Wed Jul 06, 2016 12:24 am

xxdanbrowne Wed Jul 06, 2016 12:24 am
Hi Enrico,

I'd love to know the details of the shader for the carpet. Is it separate geometry on something like Zbrush or displacement or something more complicated?

I tried an SSS type shader but it comes out looking a bit thin.
xxdanbrowne
Licensed Customer
Licensed Customer
 
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Return to M is for Metaverse Gallery


Who is online

Users browsing this forum: No registered users and 18 guests

Tue Apr 16, 2024 6:53 pm [ UTC ]