Flat over the land

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Flat over the land

Postby enricocerica » Mon May 02, 2016 7:52 pm

enricocerica Mon May 02, 2016 7:52 pm
Hi,

I'm trying to finish some old projects, so here are some more images.
Made with Blender
Marvelous Designer for fabrics
Rendered with Octane V3.00 Alpha 9/10 on 2 x GTX580 & 2 X GTX780 using pathtracing
As often, I added plane emitters on the windows to help light inside the room.
Other than that, nothing special to say.

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Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Re: Flat over the land

Postby paoloverona » Tue May 03, 2016 7:17 am

paoloverona Tue May 03, 2016 7:17 am
as your habit....simply great shots Enrico!. Just few questions:
- for reach the desired contrast (don't know if or how much you play with the film response and/or with the gamma), do you tweak the "GI clamp" or the "diffuse depth" values keeping them low?
- and what about the "max exploretion strenght"?...it has kept at zero?
- some light source (like walls/ceiling neons, or some table lamp) is fake? (no sample or "cast illumination" disabled) in order to avoid firefiles?
- added some post to reach such sharp images?

....Don't worry Enrico, even if you would tell me all your "secrets", I wouldn't be able to produce the half of the mood of your renders :lol: ....people like you have a plus gear, and are called "artists" ;)

Congrats and cheers,
Paolo
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Re: Flat over the land

Postby smicha » Tue May 03, 2016 7:29 am

smicha Tue May 03, 2016 7:29 am
Are all cloths done in Marvelous Designer?

And again bravo!
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Flat over the land

Postby enricocerica » Tue May 03, 2016 2:38 pm

enricocerica Tue May 03, 2016 2:38 pm
Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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Re: Flat over the land

Postby paoloverona » Tue May 03, 2016 3:03 pm

paoloverona Tue May 03, 2016 3:03 pm
enricocerica wrote:
[I discovered than being less technician made me more artist ;)


...I'm totally agree with you Enrico, and as for the artist inside us...probably mine hase gone live somewhere else, because I cannot find nowhere :lol:

Thanks for sharing your knowledge and informations :)
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Re: Flat over the land

Postby Scottiefeng » Wed May 04, 2016 2:28 am

Scottiefeng Wed May 04, 2016 2:28 am
enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)



Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
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Re: Flat over the land

Postby Scottiefeng » Wed May 04, 2016 2:30 am

Scottiefeng Wed May 04, 2016 2:30 am
Scottiefeng wrote:
enricocerica wrote:Thanks guys,

Smicha : Yep, I forgot to mention that cloths are made with MD

Paoloverona :

No secret there, here are the parms for Pathtracing, nothing special I think :

Capture.JPG


All light sources cast illumination, however as I use mesh emitters on the windows to increase the incoming light they reduce the effect of the other light sources and they probably also contribute to reduce fireflies.
And yes there is some post using Gimp to fix some light issues and to add the sky.

And finally, we all have an artist on us, but I discovered than being less technician made me more artist ;)


I have quite ok Computer and software background but sometimes still struggle with software/Technical side of Octane.

Thanks Enrico. Forum needs people like you and it will help Octane as a product too.
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Re: Flat over the land

Postby Daniel79 » Wed May 04, 2016 9:29 am

Daniel79 Wed May 04, 2016 9:29 am
Hi enrico , if possible you can share with us the setting of lamp material (diffusore)?
Thanks a lot...great work!!!
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Re: Flat over the land

Postby paoloverona » Thu May 05, 2016 8:01 am

paoloverona Thu May 05, 2016 8:01 am
Hi Enrico,
have you noticed some differences in output between V2 and V3?: in good part of my old scenes (50%) they look little darker
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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Re: Flat over the land

Postby xxdanbrowne » Wed Jul 06, 2016 12:24 am

xxdanbrowne Wed Jul 06, 2016 12:24 am
Hi Enrico,

I'd love to know the details of the shader for the carpet. Is it separate geometry on something like Zbrush or displacement or something more complicated?

I tried an SSS type shader but it comes out looking a bit thin.
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