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Playing with atmospheric
Posted:
Thu Apr 14, 2016 6:11 pm
by enricocerica
Hi,
Some images as a result of testing the scattering medium on environment.
Modeled with Blender
Rendered with Octane Standalone 3.00 alpha 8
Path tracing kernel
Re: Playing with atmospheric
Posted:
Thu Apr 14, 2016 7:41 pm
by nuno1980
No create a box needed for fog? Has new OR v3 standalone fog option (IMPORTANT: do not forget to the fog be not inside the specular material)?
Re: Playing with atmospheric
Posted:
Thu Apr 14, 2016 8:56 pm
by whersmy
YES ENRICO
rendertimes?
Re: Playing with atmospheric
Posted:
Fri Apr 15, 2016 10:52 am
by bepeg4d
Simply great
ciao beppe
Re: Playing with atmospheric
Posted:
Fri Apr 15, 2016 6:19 pm
by Marvez
real Art
(and render times?)
Re: Playing with atmospheric
Posted:
Mon Apr 18, 2016 7:29 pm
by enricocerica
Thanks Guys,
Render time is about 3h on 2x gtx580 & 2x gtx780 in 3600x2400
Re: Playing with atmospheric
Posted:
Mon Apr 18, 2016 11:11 pm
by nuno1980
Should respond my question because you may blind it...
Re: Playing with atmospheric
Posted:
Tue Apr 19, 2016 5:00 am
by enricocerica
nuno1980 wrote:No create a box needed for fog? Has new OR v3 standalone fog option (IMPORTANT: do not forget to the fog be not inside the specular material)?
You don't need to create a box anymore, just select the right option in the environment panel, slide parameters and that's it
Re: Playing with atmospheric
Posted:
Tue Apr 19, 2016 10:10 am
by nuno1980
enricocerica wrote:You don't need to create a box anymore, just select the right option in the environment panel, slide parameters and that's it
Thank you!
But the fog is in all environment except any specular material as glass, water..., ok?
Re: Playing with atmospheric
Posted:
Thu Apr 21, 2016 10:55 am
by nuno1980
If you've "Octane Render Team" then you should ALWAYS respond my question. And I'm confused.