Page 1 of 2

Playing with atmospheric

PostPosted: Thu Apr 14, 2016 6:11 pm
by enricocerica
Hi,

Some images as a result of testing the scattering medium on environment.
Modeled with Blender
Rendered with Octane Standalone 3.00 alpha 8
Path tracing kernel

Image

Image

Re: Playing with atmospheric

PostPosted: Thu Apr 14, 2016 7:41 pm
by nuno1980
No create a box needed for fog? Has new OR v3 standalone fog option (IMPORTANT: do not forget to the fog be not inside the specular material)?

Re: Playing with atmospheric

PostPosted: Thu Apr 14, 2016 8:56 pm
by whersmy
YES ENRICO

rendertimes? :)

Re: Playing with atmospheric

PostPosted: Fri Apr 15, 2016 10:52 am
by bepeg4d
Simply great :D
ciao beppe

Re: Playing with atmospheric

PostPosted: Fri Apr 15, 2016 6:19 pm
by Marvez
real Art

(and render times?)

Re: Playing with atmospheric

PostPosted: Mon Apr 18, 2016 7:29 pm
by enricocerica
Thanks Guys,

Render time is about 3h on 2x gtx580 & 2x gtx780 in 3600x2400

Re: Playing with atmospheric

PostPosted: Mon Apr 18, 2016 11:11 pm
by nuno1980
Should respond my question because you may blind it...

Re: Playing with atmospheric

PostPosted: Tue Apr 19, 2016 5:00 am
by enricocerica
nuno1980 wrote:No create a box needed for fog? Has new OR v3 standalone fog option (IMPORTANT: do not forget to the fog be not inside the specular material)?

You don't need to create a box anymore, just select the right option in the environment panel, slide parameters and that's it ;)

Re: Playing with atmospheric

PostPosted: Tue Apr 19, 2016 10:10 am
by nuno1980
enricocerica wrote:You don't need to create a box anymore, just select the right option in the environment panel, slide parameters and that's it ;)
Thank you! :D But the fog is in all environment except any specular material as glass, water..., ok?

Re: Playing with atmospheric

PostPosted: Thu Apr 21, 2016 10:55 am
by nuno1980
If you've "Octane Render Team" then you should ALWAYS respond my question. And I'm confused.