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Type/Variant House

PostPosted: Sat Nov 21, 2015 8:09 pm
by enricocerica
Hi,

This is an endless project I started about 3 years ago, I put my hands on it from time to time but couldn't consider it as finished, I thought it was time to close this personal project, well hope so.

It is based on the Type/Variant House (Vincent James Associates Architects), well globally the plan and volumes should be more or less ok, though I took some liberty on the materials and the furniture.

I produced a lot of images and probably too many to post them at once, so here are some of them and you could view the complete set here : https://www.myline.be/index.php/category/49-type-variant-house

As usual, I used Blender to model the whole scene except the bed (made with MD), the cars (free models) and some of the soil plants grabbed among the grass essential collection provided by Andrew Price.

I used Octane to cook the images with the Direct Lighting AO or Diffuse and the Path tracing kernels depending on the context.
The scene is lit with sunlight and hdr.
Postproduction : Gimp, mainly to fix colors and lighting.

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Re: Type/Variant House

PostPosted: Sat Nov 21, 2015 8:32 pm
by nuno1980
enricocerica wrote:Image
IMPORTANT!!
If you deserve real-life then must add dispersion 0.004. Because any specular material must ALWAYS have dispersion at real-life -- currently best glasses for eyes have less dispersion. The factory can't remove dispersion for material. :)

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 9:36 am
by enricocerica
nuno1980 wrote:
enricocerica wrote:
IMPORTANT!!
If you deserve real-life then must add dispersion 0.004. Because any specular material must ALWAYS have dispersion at real-life -- currently best glasses for eyes have less dispersion. The factory can't remove dispersion for material. :)


Thanks Nuno, I realise I published the DL AO version, I replace it with the DL Diffuse one which is more realistic.

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 9:52 am
by prehabitat
I have no idea what you're both talking about.

Your images/artwork looks awesome! Gods long the 3year personal project :)

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 12:10 pm
by nuno1980
enricocerica wrote:Thanks Nuno, I realise I published the DL AO version, I replace it with the DL Diffuse one which is more realistic.
Ok :) But...
--> the scene has ONLY any diffuse material - use DL diffuse kernel
--> other scene has diffuse materials with glossy and/or specular materials - we're recommended use path-tracing or PMC kernel. :)

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 12:19 pm
by RobSteady
Great work, as usual ;)
Keep it up!
Can we please ignore this guy and his nonsense comments?
He is ruining these threads with this ongoing must use realistic values bs.

One question: is DL Diffuse that much faster for you? In all of my scenes PT gives me the same speed plus you can use the clamp feature.

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 12:23 pm
by maciek3d
great work!

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 12:53 pm
by pxlntwrk
hi,
another great, great set...
bravo!

Re: Type/Variant House

PostPosted: Sun Nov 22, 2015 12:58 pm
by sadece
Cool renders!
how do you keep the smilar lighting mood when you swicth between kernels? DL-diffuse and PT are close eachothers but DL-AO especielly if you lit the scene with an hdri at interiors.

Re: Type/Variant House

PostPosted: Mon Nov 23, 2015 8:15 pm
by Bendbox
These are excellent images from you, as always!