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Shisha

PostPosted: Tue Jan 05, 2010 10:18 pm
by Isigrim
Here is my Shisha-Scene
Rendered in 10 Minutes.
I avoided the glass Material this time due to the missing MLT.

Re: Shisha

PostPosted: Wed Jan 06, 2010 8:55 am
by radiance
very neat :)
you're images are always a tad too dark.
could this be because i made the interface of octane so dark ?
giving you a darker reference environment to tune exposure etc ?

Radiance

Re: Shisha

PostPosted: Wed Jan 06, 2010 9:00 am
by Isigrim
Maybe it's just my display-setting. :oops: I definitely have to do a colour-calibration.

Re: Shisha

PostPosted: Wed Jan 06, 2010 12:08 pm
by radiance
i think it's due to the fact that octane's user interface is very dark, making it difficult to tune the image against.
i've noticed the same tendency in my renders, but i correct it by bumping up the intensity a bit in photoshop afterwards.
as a result, it looks ok, but once you see the image against a white background, it's too dark.

maybe i should add an option to allow people to change the colour of the border around the renderer ?

Radiance

Re: Shisha

PostPosted: Thu Jan 14, 2010 8:59 pm
by Isigrim
Here is an updated version in a higher resolution.
I rendered it with 12000 (!) Samples/pixel and adjusted the brightness this time. ;)

Re: Shisha

PostPosted: Thu Jan 14, 2010 9:06 pm
by Sam
That's better ;)
What about render time for this one ?

Re: Shisha

PostPosted: Thu Jan 14, 2010 9:14 pm
by Isigrim
I rendered a little more than an hour but that´s just due to the fact that there´s no MLT avaiable atm which causes some more artifacts for glass material. Once radiance implemented MLT this should be even faster.

Re: Shisha

PostPosted: Thu Jan 14, 2010 9:49 pm
by Sam
So that mean you keeped it rendering for 1h only to reduce artifacts in glass ?

Re: Shisha

PostPosted: Thu Jan 14, 2010 10:04 pm
by Isigrim
I just set it to 12000 samples per pixel, because i wanted to see if that makes much of a difference.
It didnt change very much after 3000 though. That means i could have left it render for just 20 minutes and it would have looked almost the same.
But i never rendered anything with 12000 samples per pixel before :D With CPU-Raytracers i just didn´t have the time to try things like that.
I am really looking forward to MLT since that will cut rendertimes even further.