Here is my Shisha-Scene Rendered in 10 Minutes. I avoided the glass Material this time due to the missing MLT.
Re: Shisha
Posted: Wed Jan 06, 2010 8:55 am
by radiance
very neat you're images are always a tad too dark. could this be because i made the interface of octane so dark ? giving you a darker reference environment to tune exposure etc ?
Radiance
Re: Shisha
Posted: Wed Jan 06, 2010 9:00 am
by Isigrim
Maybe it's just my display-setting. I definitely have to do a colour-calibration.
Re: Shisha
Posted: Wed Jan 06, 2010 12:08 pm
by radiance
i think it's due to the fact that octane's user interface is very dark, making it difficult to tune the image against. i've noticed the same tendency in my renders, but i correct it by bumping up the intensity a bit in photoshop afterwards. as a result, it looks ok, but once you see the image against a white background, it's too dark.
maybe i should add an option to allow people to change the colour of the border around the renderer ?
Radiance
Re: Shisha
Posted: Thu Jan 14, 2010 8:59 pm
by Isigrim
Here is an updated version in a higher resolution. I rendered it with 12000 (!) Samples/pixel and adjusted the brightness this time.
Re: Shisha
Posted: Thu Jan 14, 2010 9:06 pm
by Sam
That's better What about render time for this one ?
Re: Shisha
Posted: Thu Jan 14, 2010 9:14 pm
by Isigrim
I rendered a little more than an hour but that´s just due to the fact that there´s no MLT avaiable atm which causes some more artifacts for glass material. Once radiance implemented MLT this should be even faster.
Re: Shisha
Posted: Thu Jan 14, 2010 9:49 pm
by Sam
So that mean you keeped it rendering for 1h only to reduce artifacts in glass ?
Re: Shisha
Posted: Thu Jan 14, 2010 10:04 pm
by Isigrim
I just set it to 12000 samples per pixel, because i wanted to see if that makes much of a difference. It didnt change very much after 3000 though. That means i could have left it render for just 20 minutes and it would have looked almost the same. But i never rendered anything with 12000 samples per pixel before With CPU-Raytracers i just didn´t have the time to try things like that. I am really looking forward to MLT since that will cut rendertimes even further.