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T42 with too much fire flies ...

PostPosted: Mon Jan 04, 2010 6:50 pm
by enricocerica
Here is another try but I got alot of fire flies, I didn't used hdr to light as it produces much more fire flies, this is probably due to the high reflective shaders used, I post it anyway.

Re: T42 with too much fire flies ...

PostPosted: Mon Jan 04, 2010 7:15 pm
by radiance
great :)
it's probably the glass material.
i think it still has a small issue with total internal reflection,
and we also need MLT for scenes like this.

i'm starting development of MLT once the current stuff is ready/debugged :)

Radiance

Re: T42 with too much fire flies ...

PostPosted: Mon Jan 11, 2010 10:02 am
by Solo
enricocerica, how long did the render take?

Re: T42 with too much fire flies ...

PostPosted: Mon Jan 11, 2010 12:04 pm
by enricocerica
Hi Solo,

Don't remember exactly and I didn't capture that information, considering octane stops the rendering after a predefined amount of samples and I'm quite sure I've set this parm a bit higher then default, I would say 20 min but maybe less. This alpha version is not yet optimized for glass rendering, so the rendering time will be less in the future.

Re: T42 with too much fire flies ...

PostPosted: Mon Jan 11, 2010 12:20 pm
by Solo
Thanks for the reply, I do understand that Octane is still in closed beta and there needs to be a lot of optimising before releasing a public beta, these little glitches will be sorted out.
What kind of controls do you have with glass materials? like IOR, coefficients, etc

Re: T42 with too much fire flies ...

PostPosted: Mon Jan 11, 2010 12:40 pm
by enricocerica
Yes, once MLT is implemented those glitches will disappear.
For now (Alpha version) glass materials has IOR, reflection, transmission and smooth controls