Spyrogif

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Re: Spyrogif

Postby Flope » Fri Aug 14, 2015 1:36 am

Flope Fri Aug 14, 2015 1:36 am
Amazing!
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Re: Spyrogif

Postby blobbybarack » Sat Aug 22, 2015 12:04 pm

blobbybarack Sat Aug 22, 2015 12:04 pm
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Image
Image
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Re: Spyrogif

Postby blobbybarack » Fri Sep 04, 2015 12:12 pm

blobbybarack Fri Sep 04, 2015 12:12 pm
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Re: Spyrogif

Postby tchoa » Fri Sep 04, 2015 12:52 pm

tchoa Fri Sep 04, 2015 12:52 pm
Great!
Nice 'small' pieces of art.
Keep up he fine work!
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Re: Spyrogif

Postby blobbybarack » Sat Sep 05, 2015 5:22 pm

blobbybarack Sat Sep 05, 2015 5:22 pm
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Re: Spyrogif

Postby Phil_RA » Wed Sep 09, 2015 12:13 am

Phil_RA Wed Sep 09, 2015 12:13 am
Great stuff, I don't have the patience to make animations, but now I think I have to!
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Re: Spyrogif

Postby fatrobotsneedlove » Wed Sep 09, 2015 5:05 pm

fatrobotsneedlove Wed Sep 09, 2015 5:05 pm
very cool!

a little off topic, but how did you loop those tree animations?
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Re: Spyrogif

Postby blobbybarack » Thu Sep 10, 2015 11:10 pm

blobbybarack Thu Sep 10, 2015 11:10 pm
how did you loop those tree animations


modeling>simulate the three >blend shape the cached animation with the same animation with a time offset.

example :
with 200 frames simulated
for 99 looped frames

start the first blendshape input at frame 100
start the second blendshape input at frame 50

blend shape at time 0 to 50 : full input 1
Blend input 2 from time 50 to 100

Looped.

Works great with smoke, fire, clouds, tree...
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Re: Spyrogif

Postby vudumotion » Fri Sep 11, 2015 1:04 pm

vudumotion Fri Sep 11, 2015 1:04 pm
Awesomeness!
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Re: Spyrogif

Postby fatrobotsneedlove » Fri Sep 11, 2015 5:57 pm

fatrobotsneedlove Fri Sep 11, 2015 5:57 pm
@bobbybarack very clever, thank you!
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