Forums: Octane Snow
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
by ElBloko » Mon Apr 20, 2015 12:46 pm
ElBloko
Mon Apr 20, 2015 12:46 pm
bepeg4d wrote:ElBloko wrote:Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
hi ElBloko,
not properly, there is a special option in the c4d integrated plugin made by aoktar that let us use any c4d procedural shader that will be baked on the fly as texture image and can be used with octane displacement
Basically, is like to use the standalone lua script for generating noise texture from procedurals, so is just a workaround, but it could be very useful and easy to use. On the other hand, some bad tiling effects could happen.
I don't know if other plugins have the same option.
ciao beppe
Oh I see! Thanks for the info.
-
ElBloko
- Licensed Customer
-
- Posts: 92
- Joined: Wed Jun 23, 2010 10:14 pm
-
Return to M is for Metaverse Gallery
Who is online
Users browsing this forum: No registered users and 27 guests