Re: Nectar : Media Center Bar (exterior & interior)
Posted: Sat Jul 12, 2014 1:47 pm
Amazing work! Do you mind posting the raw images from octane?
Which plant library did you use?
Which plant library did you use?
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Yep, you guess it, a hidden tube in the concrete, I had to make several tries but it works fineROUBAL wrote:Wow, very impressive work as always, but this is a really big project !![]()
Nice place as well. I just wonder where the water of the fountain comes from !Probably a hidden tube in the concrete with discrete joint with the sculpture base...
All the plants are home made with my own Blender 2.49 generator script.geo_n wrote:Amazing work! Do you mind posting the raw images from octane?
Which plant library did you use?
As said evrything was rendered using DL AO and it's quite difficult to avoid strong tonal, I should have used DL Diffuse or PMC to get more indirect light and a softer result but the time price is really high with such scenes.gabrielefx wrote:very nice interiors
I think you applied a very dramatic post, too strong tonal contrast.
Well no secret and no miracle, even with DL AO, light is the key. So try to let the light entering in any way. In this scene I made the ceilings emitting, not too much as it shouldn't be perceptible but enough to add some more light inside the building. I usually reduce the AO distance to 2 or 1.5 to avoid too much darkness. I also change the sky and floor colors for the sunlight to something quite white to get a more natural result. Anyway in all the cases the images will need more or less work in postpro to try to get a less fake result.nildoe wrote:As others Said...amazing renders Enrico...
any tips u could share regarding your workflow of Direct Light and AO?
Especially for interiors please!
Nildo
Surenildoe wrote:Thank you for the tips Enrico, when you say color of the sky and floor..you mean actual colors of the sun object?
Nildo