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Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Mon Jun 16, 2014 6:29 pm
by barant
Thank you, I can hardly wait to see it!

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Mon Jun 16, 2014 7:13 pm
by bbeepp
jan kudelasek wrote:
bbeepp wrote:Holly awesome Jan :) I know how you did it. You have taken a photo of those people with sofa and composited it with the render. ;)



:D Really no. Everything except people is 3D. I´m on vacation now but if you want I can share wire for you when I will be at home :D

The sofas was scanned. Maybe I will do making of.

Jan


I know, I was joking :)

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Wed Jun 18, 2014 6:21 pm
by jan kudelasek
hehe..ok..anyway I will render wireframe extra for you ;)

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Wed Jul 26, 2017 10:57 am
by PyatFre
jan kudelasek wrote:Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.

That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Wed Jul 26, 2017 2:53 pm
by 3rdeye
Lovely work

Mihir

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Wed Aug 22, 2018 1:32 pm
by Zernam
PyatFre wrote:
jan kudelasek wrote:Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.

That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.

C'mon, there are plenty of examples on Artec's website! You can see if the quallity is enough for you...

Re: Scanned sofas, photomatching of the people in CG.

PostPosted: Tue Aug 28, 2018 4:17 pm
by ndreimi
As other have brought up, I would love to get a bit of background on your 3D scanning processes. Currently we are considering options for 3d scanning vs photogrammetry solutions. Our biggest issue with 3d scanning so far is capturing high quality textures. Were these captured with the scanner, or created after the fact?