Some tests with mesh lights

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Some tests with mesh lights

Postby enricocerica » Mon Oct 11, 2010 7:08 am

enricocerica Mon Oct 11, 2010 7:08 am
Hi,

Here is a first serious try using mesh lights in a scene, as you may guess, there are a lot ;)
Additionaly the scene is lit by an hdr map.
Rendered on a gtx480 using pathtracing, the rendering time was about 30min for the full view and about 7min for the closeup, I'm very impressed by the result in such a few time :o
Attachments
octane_scifi2.jpg
octane_scifi1.jpg
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: Some tests with mesh lights

Postby Mateuet » Mon Oct 11, 2010 7:20 am

Mateuet Mon Oct 11, 2010 7:20 am
I don't know for shure, but i have the feeling that Octane can handle a lot of lights with ease. If I put a lot of lights in a scene with Mental Ray the render times are nearly exponential.

Looks good by the way, it's a funny scene ;)

Greetz Mateuet
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Re: Some tests with mesh lights

Postby enricocerica » Mon Oct 11, 2010 2:35 pm

enricocerica Mon Oct 11, 2010 2:35 pm
Yeah, I was very surprised, I rendered this scene with another unbiased renderer at the same resolution and the required time was much more, don't remember exactly but about 20 hours maybe more !!
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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Re: Some tests with mesh lights

Postby linrom » Fri Nov 26, 2010 8:16 pm

linrom Fri Nov 26, 2010 8:16 pm
Very nice and poetic feeling in these pictures. It reminds me a little bit of the computer game Grim Fandango, one of the best i ever´d play.

/linrom
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