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Interior with blender plugin

PostPosted: Sun Jan 12, 2014 5:26 pm
by enricocerica
Hi,

I had a second serious try with the Blender to Octane plugin, this time in an interior environment.
For this exercise I mainly focused on the lighting, playing with emitter planes behind the windows to increase the light entering in the room. I also avoid the usual mix of hdr and sun renders to get the result in one single pass.
I mainly used direct lighting diffuse and a bit of pathtracing, render time was relatively fast, about 30min to 1h in a quite small res of 1200x900 on two gtx580.
All the images were post processed mainly to get a better contrast.

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Re: Interior with blender plugin

PostPosted: Sun Jan 12, 2014 6:09 pm
by smicha
Impressive works!

Re: Interior with blender plugin

PostPosted: Sun Jan 12, 2014 6:21 pm
by bepeg4d
so pleasent, i love the new lighting approach :)
ciao beppe

Re: Interior with blender plugin

PostPosted: Mon Jan 13, 2014 1:52 pm
by Bendbox
I agree, I like your lighting approach too. These images look great, and you've got the perfect amount of bloom as well. Nice texturing job and I really like how a couple of the vertical white wall boards are slightly misplaced on the 7th image down -- little variances like this really add to the realism of the image. These are a pleasure to look at!

I wonder if this lighting approach (emitter planes behind the windows) will yield faster convergence that HDR alone? It would probably depend on the HDR I guess. I've got an interior to do this week, maybe I'll try both lighting approaches and see.

Re: Interior with blender plugin

PostPosted: Mon Jan 13, 2014 2:37 pm
by Obizzz
Nice work!

I just got Octane (standalone, waiting for modo plugin) and will be start testing some interior renders soon, thanks for the inspiration.

Re: Interior with blender plugin

PostPosted: Mon Jan 13, 2014 5:47 pm
by twinchad
These are wonderful, my only gripe is about the sliding glass door, it looks like one of the panels is about to fall forward into the room and because of it my eye just keeps getting drawn to it in all the images that have it.

Re: Interior with blender plugin

PostPosted: Wed Jan 15, 2014 12:13 pm
by enricocerica
Thanks to everyone,

Bendbox wrote:I wonder if this lighting approach (emitter planes behind the windows) will yield faster convergence that HDR alone? It would probably depend on the HDR I guess. I've got an interior to do this week, maybe I'll try both lighting approaches and see.


Indeed it depends on the HDR but by the way it's very hard to control the lighting entering in a room and coming from an HDR map, increasing the power does not help and using portals doesn't help much. Using such emitter planes helps to control incoming light but may generate some more noisy results.

twinchad wrote:These are wonderful, my only gripe is about the sliding glass door, it looks like one of the panels is about to fall forward into the room and because of it my eye just keeps getting drawn to it in all the images that have it.


Such windows are common maybe it should be less high, 2 meters is ok, this one is maybe a bit higher and probably a bit too open ;)

Re: Interior with blender plugin

PostPosted: Wed Jan 15, 2014 12:20 pm
by steveps3
Excellent work. Perhaps the Blender plugin is worth giving another shot.

Re: Interior with blender plugin

PostPosted: Fri Mar 14, 2014 3:07 pm
by Amara_09
I really enjoyed reading this forum discussion.

Re: Interior with blender plugin

PostPosted: Mon Mar 24, 2014 11:59 am
by Silverwing
Great realistic result!
I really like the lighting.
Keep up the good work!

Cheers,
Silverwing