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Oliver and pool

PostPosted: Sat Sep 25, 2010 5:58 pm
by enricocerica
Hi,

Here are some new shots.
Sun light + Pathtracing
Rendering time varies from 45 min to 2h in 2000x1200 px then reduced to 1200

Re: Oliver and pool

PostPosted: Sat Sep 25, 2010 6:12 pm
by Proupin
awesome

Re: Oliver and pool

PostPosted: Sat Sep 25, 2010 8:47 pm
by kubo
the last shot with the tree is beautiful (the rest are great of course, but the last one I like specially)

Re: Oliver and pool

PostPosted: Sun Sep 26, 2010 3:36 am
by radiant
Magnificent renders as usual. :)

Re: Oliver and pool

PostPosted: Sun Sep 26, 2010 6:27 am
by chardo
Splendid !

Where did you get this olive tree ???? I want the same............

Re: Oliver and pool

PostPosted: Sun Sep 26, 2010 1:48 pm
by Mateuet
Very beautiful as always, but that tree... You've gone too far this time man! :D nice work.

Re: Oliver and pool

PostPosted: Sun Sep 26, 2010 7:40 pm
by enricocerica
Thanks for comments,

Happy you like the olive tree, it required some hard work.

@chardo:The olive tree is one of a series I made including a maple and a oak, it is available on turbosquid http://www.turbosquid.com/FullPreview/Index.cfm/ID/540672

Re: Oliver and pool

PostPosted: Mon Sep 27, 2010 4:31 am
by 9fly
Great shot always.

Did you used ivy from the tree on the wall? I'm still not get how can you manage your obj file with this kind of detailed trees on the scene.

Re: Oliver and pool

PostPosted: Tue Sep 28, 2010 4:25 am
by enricocerica
9fly wrote:Great shot always.

Did you used ivy from the tree on the wall? I'm still not get how can you manage your obj file with this kind of detailed trees on the scene.


I used Ivy generator for the ivy on the wall. Yeah, getting enough details with simple objects and small maps is the deal, not always simple with complex scene.

Re: Oliver and pool

PostPosted: Tue Sep 28, 2010 12:47 pm
by SurfingAlien
excellent work Enrico!

as an (almost) 3d newbie, may I ask you how you did the upper row of stones in the cylindrical wall around the olive, so that they look good both from side and top views? is it just an UV work or is it real geometry?

thanks in advance,
Alessandro