mtk8 (old model)

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mtk8 (old model)

Postby krzychuc4d » Sun Jan 24, 2010 10:33 pm

krzychuc4d Sun Jan 24, 2010 10:33 pm
hi,

here is one of my older projects

scene is 1.4 milion poly (original model was done with hypernurbs in cinema 4d , lowpoly cage was 10k poly)

settings:
-hdri 8000x4000pix
-mindepth 8
-maxdepth 64
-samples 4096 (far to much but just wanted to see difference

-rendered everything to 2048x1024 after 5min quality was good but 40min to finish
-Hotpixels to get rid off white pixels
-downscaled to 1200x600
- color correction in psd

GTX 285 1GB
Attachments
color-corection.jpg
perspective
side-clean.jpg
side
top-clean.jpg
top
---
http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
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krzychuc4d
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Re: mtk8 (old model)

Postby namekuseijin » Mon Jan 25, 2010 2:15 am

namekuseijin Mon Jan 25, 2010 2:15 am
One word: awesome.

Looks like some motorcycle sculpt with a twist. There seems to be lacking a bit of smoothing in some hard angles.

The metal work reminds me a bit of this classic:
http://hof.povray.org/c_a_large.html
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Re: mtk8 (old model)

Postby krzychuc4d » Mon Jan 25, 2010 9:16 am

krzychuc4d Mon Jan 25, 2010 9:16 am
I switch off smoothing because there was some issue with shading
renderer was showing some dark lines instead of smooth shape
---
http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
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krzychuc4d
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Posts: 79
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