during about 3weeks ..finally...it finished..
hope you like~~
Voidmonster wrote:This looks good, but there are two things that stand out to me.
First and simplest, you need to decrease the aperture value. The size of the DOF blur makes the scale of your scene read completely wrong. The figure appears to be about 30cm tall. It's possible that the scene imported at the wrong scale, though, so I'd check that first.
Second, you might want to consider adding more ground detritus. The pathway looks very bare and videogame-like. I think just making some very simple branches and placing them around on the ground to break up the apparent flatness would do wonders.
Otherwise, I like it a lot. The character and the environment blend together nicely -- that guy really feels like he belongs in that place, like he came from it.
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