Forums: sink 1 and sink2
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by pm3d » Sat Apr 17, 2010 7:17 am
pm3d
Sat Apr 17, 2010 7:17 am
for him and for her how nice
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pm3d design
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by radiant » Sat Apr 17, 2010 7:44 am
radiant
Sat Apr 17, 2010 7:44 am
Sink two dosent fit the scene.
The brown dosent fit it.
Along with the blue.
The first one looks good though. But it would satify me if i saw some shadows around outside of the shadow ground.
And a little bit more raytracing wouldent hurt XD.
good work
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by Chris » Sat Apr 17, 2010 12:11 pm
Chris
Sat Apr 17, 2010 12:11 pm
radiant wrote:And a little bit more raytracing wouldent hurt XD.
What are you talking about?
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by buda » Sun Apr 18, 2010 7:32 am
buda
Sun Apr 18, 2010 7:32 am
In a real bathroom commonly used light bulbs. They have a small diameter and are reflected from the surface in the form of small bright glare. Judging by your renders you use environment in which the light source has a large area.
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cuda
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buda
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by mlody47 » Sun Apr 18, 2010 7:42 am
mlody47
Sun Apr 18, 2010 7:42 am
buda show something of Yours?
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by buda » Sun Apr 18, 2010 7:51 am
buda
Sun Apr 18, 2010 7:51 am
mlody47 wrote:buda show something of Yours?
No, i dont use Octane for rendering. Have Geforce 8400 )) I wait when I can buy a fermi in our region
cuda
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by Chris » Sun Apr 18, 2010 10:02 am
Chris
Sun Apr 18, 2010 10:02 am
radiant wrote:imho
[img]http://i606.photobucket.com/albums/tt149/radiant_mt/sink221.png?t=1271512]
Thats a lightning/material issue, and has nothing to do with raytracing in that way.
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