sink 1 and sink2

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sink 1 and sink2

Postby pm3d » Sat Apr 17, 2010 7:17 am

pm3d Sat Apr 17, 2010 7:17 am
for him and for her how nice
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Re: sink 1 and sink2

Postby radiant » Sat Apr 17, 2010 7:44 am

radiant Sat Apr 17, 2010 7:44 am
Sink two dosent fit the scene.
The brown dosent fit it.
Along with the blue.

The first one looks good though. But it would satify me if i saw some shadows around outside of the shadow ground.
And a little bit more raytracing wouldent hurt XD.

good work
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Re: sink 1 and sink2

Postby Chris » Sat Apr 17, 2010 12:11 pm

Chris Sat Apr 17, 2010 12:11 pm
radiant wrote:And a little bit more raytracing wouldent hurt XD.


What are you talking about?
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Re: sink 1 and sink2

Postby radiant » Sat Apr 17, 2010 1:59 pm

radiant Sat Apr 17, 2010 1:59 pm
imho :)

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Re: sink 1 and sink2

Postby buda » Sun Apr 18, 2010 7:32 am

buda Sun Apr 18, 2010 7:32 am
In a real bathroom commonly used light bulbs. They have a small diameter and are reflected from the surface in the form of small bright glare. Judging by your renders you use environment in which the light source has a large area.
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Re: sink 1 and sink2

Postby mlody47 » Sun Apr 18, 2010 7:42 am

mlody47 Sun Apr 18, 2010 7:42 am
buda show something of Yours?
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Re: sink 1 and sink2

Postby buda » Sun Apr 18, 2010 7:51 am

buda Sun Apr 18, 2010 7:51 am
mlody47 wrote:buda show something of Yours?


No, i dont use Octane for rendering. Have Geforce 8400 )) I wait when I can buy a fermi in our region
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Re: sink 1 and sink2

Postby Chris » Sun Apr 18, 2010 10:02 am

Chris Sun Apr 18, 2010 10:02 am
radiant wrote:imho :)

[img]http://i606.photobucket.com/albums/tt149/radiant_mt/sink221.png?t=1271512]


Thats a lightning/material issue, and has nothing to do with raytracing in that way.
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