Erector Set

Forums: Erector Set
Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.

Erector Set

Postby PhilBo » Sat Jan 16, 2010 4:20 am

PhilBo Sat Jan 16, 2010 4:20 am
Here's an erector set that I modeled after my son received it for Christmas several years ago.

Rendered at 1680 x 1050 at depth 16 for 2000 samples per pixel. 20 minutes.

Octane-Erector-Alpha06-Final.png
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Re: Erector Set

Postby enricocerica » Sat Jan 16, 2010 7:26 am

enricocerica Sat Jan 16, 2010 7:26 am
I remember this one, very nice.
Did you used an hdr map ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
User avatar
enricocerica
Licensed Customer
Licensed Customer
 
Posts: 994
Joined: Wed Nov 25, 2009 7:32 pm

Re: Erector Set

Postby Sam » Sat Jan 16, 2010 10:05 am

Sam Sat Jan 16, 2010 10:05 am
Very good (I like the blurry ground with the touch of blue color)
But there's some artifacts (MLT related ?) that gonna move when rendering animation and cause noise.
You should put a wood floor instead of that plastic thing. Like if it was in a children room.

Anyway good modelling skills :)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
User avatar
Sam
Licensed Customer
Licensed Customer
 
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva

Re: Erector Set

Postby PhilBo » Sat Jan 16, 2010 1:25 pm

PhilBo Sat Jan 16, 2010 1:25 pm
Enrico, I used your #2 HDRI file.

Sam, It is on a wood floor and you could see it nicely as diffuse. Since MLT is not implemented yet (will be soon though) I was having some firefly issues with various settings. I liked the overall appearance with this setting even though it washes out the floor.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Re: Erector Set

Postby Solo » Sat Jan 16, 2010 1:29 pm

Solo Sat Jan 16, 2010 1:29 pm
Rendered at 1680 x 1050 at depth 16 for 2000 samples per pixel. 20 minutes.


Just wondering out loud, how would this compare to say CPU based vray?
In speed and quality.
User avatar
Solo
Licensed Customer
Licensed Customer
 
Posts: 42
Joined: Mon Jan 11, 2010 8:44 am
Location: Dallas Texas

Re: Erector Set

Postby PhilBo » Sat Jan 16, 2010 1:46 pm

PhilBo Sat Jan 16, 2010 1:46 pm
Since I don't have V-Ray, I cannot comment. I do know that to use Lux render to get this quality would take me over 10 hours at least having all my machines (in my signature) networked together working on it.
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
PhilBo
OctaneRender Team
OctaneRender Team
 
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

Return to Gallery


Who is online

Users browsing this forum: No registered users and 8 guests

Thu Nov 21, 2019 12:06 am [ UTC ]