Octane 2.0 Object Motion Blur and some other features

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gabrielefx
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all this stuff is ready yet
the truck animation is a good example...

please Karba do some tests with dynamics applied to hair, I'm curious.
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Rikk The Gaijin
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gabrielefx wrote:please Karba do some tests with dynamics applied to hair, I'm curious.
Yep, I'm very curious about it too...
darkline
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Amazing work. Good to know these features are already in a working 3DSMax beta :-)

Was this direct lighting or PT?
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Seekerfinder
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Wow, stunning!!

QUESTION:
For the random instance colouring, will we pick a range? Looks like you chose white & black there. How will this work?

Cheers,
Seeker
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MistAjuliax
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Karba wrote:
grimm wrote:Does the displacement use on-board tessellation? Very impressive! :shock:
No, it doesn't

Hi Karba,
as usual you achieve a great work, and i wonder how does the displacement work ?

Does it work like traditional grayscale displacement mapping that encodes the difference between the high-resolution model and the low-resolution model, using the low-res model's UV coordinates or like Vector displacement that uses a similar process, except it also uses the high-res model's UV coordinates, creating a correspondence between the two UVs ???
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merid888

ohhhh, impresionante, no tengo palabras, solo esperar la nueva versión 2.0 !!! :D
seth
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If I had to guess I would say it uses something similar to vrays 2d displacement.
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ROUBAL
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Great demo ! Hey Karba, is the driver of the truck safe ? I noticed that there are no visible air brake tubes between the tractor and the trailer !

Hmm, forget : I think that there is no driver as well ! :lol:
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kavorka
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Must be one of the google cars that are driven by robots.
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matej
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Hey, really impressive!!

Q: will the hair strand primitive be defined inside the .ocs too, or it will be just a Alembic thing?
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