Jolbertoquini wrote:It's looking Really nice I start make again I was think the advise they propose just doesn't work with Octane I try but is really weird result I guess I will use more specular shader is what you use on this scene??
itsallgoode9 wrote:you should put a layer of geometry (with water shader) that covers the entire eyeball/tearduct which extends onto the the thickness of the eyelid. almost like shrink wrapping the entire eye. that right eyeball feels like it's just stuck into the eyelid because of this missing. small detail but it helps the eyes alot. Great looking work!
http://img04.deviantart.net/5abc/i/2006 ... k_cube.png
Antoncromas wrote:This is a pretty old topic. . . But can anyone share the modded maps again please? The links are broken.
pxlntwrk wrote:Antoncromas wrote:This is a pretty old topic. . . But can anyone share the modded maps again please? The links are broken.
I believe everything is still there> http://gl.ict.usc.edu/Research/DigitalEmily2/
all links are at the bottom of the page
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