Octane 3.0 Displacement_Reptile_Study

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Octane 3.0 Displacement_Reptile_Study

Postby Lokken » Mon Sep 26, 2016 12:14 pm

Lokken Mon Sep 26, 2016 12:14 pm
Indian monitor Zbrush & octane standalone 3.0

Zremesher / Dynamesh / UVMaster and a little 3dsmax for the water. Then all maps exported into Octane 3.0, combining 3 HDRI maps and image emission from the background to spread a green tint on the lizards skin/scales. Render time with 2 x gtx 980 1hr 10 mins per light pass. Pathtracing 72k samples to remove any hot pixels without using the hotpixel removal tool to retain image sharpness. Texture polypainted in Zbrush. Background image purchased from textures.com then processed in CS6.

Hope you guys like :) Nice and quick ( ish ) from start to finihs took 5 days, could be quicker but was a learening curve too.

Monitor_COMP_02.jpg


Monitor_Left_Spot.jpg


Monitor_Right_Spot_.jpg


Monitor_WithBackground.jpg


Monitor_Beauty_COMP.jpg


Texture_Map_01_FLIP_Brwon.jpg
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Re: Octane 3.0 Displacement_Reptile_Study

Postby itsallgoode9 » Thu Sep 29, 2016 1:36 am

itsallgoode9 Thu Sep 29, 2016 1:36 am
That displacement looks real nice! I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.
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Re: Octane 3.0 Displacement_Reptile_Study

Postby Terryvfx » Fri Sep 30, 2016 7:00 am

Terryvfx Fri Sep 30, 2016 7:00 am
wow :o amazing detail
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Re: Octane 3.0 Displacement_Reptile_Study

Postby Lokken » Fri Sep 30, 2016 2:16 pm

Lokken Fri Sep 30, 2016 2:16 pm
itsallgoode9 wrote:That displacement looks real nice! I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.


Thankyou!

Thats a great observation, something i totally overlooked, i will give that a try, thanks for your feedback :)
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Re: Octane 3.0 Displacement_Reptile_Study

Postby Lokken » Fri Sep 30, 2016 2:16 pm

Lokken Fri Sep 30, 2016 2:16 pm
Terryvfx wrote:wow :o amazing detail


Thankyou dude :D!!!
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Re: Octane 3.0 Displacement_Reptile_Study

Postby Michaelmong » Tue Oct 04, 2016 6:12 am

Michaelmong Tue Oct 04, 2016 6:12 am
amazing!
win 10 64bit,4*gtx1070
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Re: Octane 3.0 Displacement_Reptile_Study

Postby pegot » Tue Oct 04, 2016 11:03 pm

pegot Tue Oct 04, 2016 11:03 pm
itsallgoode9 wrote:...I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.


itsallgoode9, very intuitive of you! I was admiring the rendering but kept thinking something was just a tiny bit off. But I don't have the experience or vocabulary to pinpoint what was bugging me the way you seem to have zoomed in on it.

Would love to see this beautiful render improved even more if Lokken can work on what you suggested.
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Re: Octane 3.0 Displacement_Reptile_Study

Postby Lokken » Fri Oct 07, 2016 2:21 pm

Lokken Fri Oct 07, 2016 2:21 pm
pegot wrote:
itsallgoode9 wrote:...I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.


itsallgoode9, very intuitive of you! I was admiring the rendering but kept thinking something was just a tiny bit off. But I don't have the experience or vocabulary to pinpoint what was bugging me the way you seem to have zoomed in on it.

Would love to see this beautiful render improved even more if Lokken can work on what you suggested.



Agreed, you guys are invaluable for noticing things like this.

Once my current project is completed i will revisit this and implement the above suggested changes, will post in a few days.

Thanks again gang!

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