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Re: OctaneRender 2023 for Poser [TEST and STABLE]

PostPosted: Tue Mar 12, 2024 5:28 am
by face_off
I have updated the installers at the top of this thread with:

2023.1.2.123
- Fixed issue where if there is no default rendertarget, the Render Passes pin on the Rendertarget could not be set

Thanks

Paul

Re: OctaneRender 2023 for Poser [TEST and STABLE]

PostPosted: Fri Mar 15, 2024 2:11 pm
by Erick
I also noticed, that when you open the device settings and tick or untick the Denoise option, it re-starts the rendering. This didn't happen in previous versions.
But I guess that OR 2023.1.2 related, not the plug in (can't test it on the stand alone, as I don't have it installed, atm.)

Re: OctaneRender 2023 for Poser [TEST and STABLE]

PostPosted: Tue Mar 19, 2024 9:11 am
by face_off
Erick wrote:I also noticed, that when you open the device settings and tick or untick the Denoise option, it re-starts the rendering. This didn't happen in previous versions.
But I guess that OR 2023.1.2 related, not the plug in (can't test it on the stand alone, as I don't have it installed, atm.)
Yes, I think this is related to the Octane render engine, and not the plugin.

Paul

Re: OctaneRender 2023 for Poser [TEST and STABLE]

PostPosted: Thu Apr 18, 2024 11:05 am
by face_off
I have updated the installers at the top of this thread with:

2023.1.3.124
- Compiled with Octane 2023.1.3
- When exporting a scene to ORBX, the Material nodes will have the mesh name pre-pended to the material name to make it easier to identify which mesh node that material node belongs to

Thanks

Paul