Tigersan wrote:well im trying to figuer out what am i doing wrong... im doint it exactly the same wah i did on Older Octane, except this time it doesnt work and when it does the shadow is messed up it has a weird shape...
What are you using as HDRI? Daylight model with Sky texture or Texture environment?
Have you changed the HDRI to see if it is related to the HDRI itself? First HDRI i used when it tested is was too dark and overcast sky, so hardly any shadow. When I changed that to one with a bright sun, I got a very sharp shadow.
For testing this, I used a single figure, construct and texture environment and a desert hdri from HDRIHaven. Construct was default (no texture).
Octane settings were pretty much default (Raytracing, AI lights on, no denoising). Construct had background opacity 0, ground Shadow caster enabled. Texture environment as lighting.
Can you try this scenario?