Default Specular Texture Power
Posted: Wed Dec 04, 2019 2:40 pm
Hi,
is there a way to change the default specular power value for a texture.
I know in the config file is the CONVERT_SPECULAR_MAPS_THRESHOLD which decides wether to use a grey color node (with GLOSSY_SPECULAR as value) or to use the texture map from Poser.
The power of the texture node is always 1.
A lot of specular maps look super bright and shiny with a value of 1, so I have to edit their power after converting. This gets a bit tedious if you have multiple models with 20-30 nodes each.
Is it possible for a future version to have a default setting like GLOSSY_SPECULAR that is used as default power for converted texture maps instead?
Or maybe I'm on a wrong path and there is already an option to change this on a wide scale?
Thanks!
is there a way to change the default specular power value for a texture.
I know in the config file is the CONVERT_SPECULAR_MAPS_THRESHOLD which decides wether to use a grey color node (with GLOSSY_SPECULAR as value) or to use the texture map from Poser.
The power of the texture node is always 1.
A lot of specular maps look super bright and shiny with a value of 1, so I have to edit their power after converting. This gets a bit tedious if you have multiple models with 20-30 nodes each.
Is it possible for a future version to have a default setting like GLOSSY_SPECULAR that is used as default power for converted texture maps instead?
Or maybe I'm on a wrong path and there is already an option to change this on a wide scale?
Thanks!