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light sphere material transfer

PostPosted: Thu Apr 19, 2018 8:55 pm
by gsfcreator
I have an object that acts as a magical ball/sphere. it got all kinds of textures/materials. generally, it's a sphere with a special textures. Octane doesn't import it correctly.

here it is in firefly:

sphere in firefly.png


this is how octane imports:

sphere in OR asis.png


after some tweaks (color change/opacity) that's what I could get. it won't show the "magical" texture:

sphere in OR.png


poser material nodes:

sphere material nodes.png


I'm trying to figure out why this is happening with some materials, while others (most of them, actually) transfer without any problem.

thanks for your help.

Re: light sphere material transfer

PostPosted: Thu Apr 19, 2018 11:33 pm
by face_off
I think you might need a Diffuse material with an Emission.

Paul

Re: light sphere material transfer

PostPosted: Fri Apr 20, 2018 3:50 pm
by gsfcreator
face_off wrote:I think you might need a Diffuse material with an Emission.

Paul


the thing is, I can't animate the lights (Emitters) in octane (or can i?). when I want to do a simple thing, such as creating a flickering light sphere, I keyframe the sphere/the light attached to it in poser. is there any way do achieve this in octane?
also, how do I control the fall-off of the light?

Re: light sphere material transfer

PostPosted: Sun Apr 22, 2018 7:25 am
by face_off
You should be able to use dial-linking to do this. Connect the emitter power to a dial and keyframe that dial.

https://docs.otoy.com/PoserH/PoserPluginManual.htm#Poser/DialLinking.htm

Paul

Re: light sphere material transfer

PostPosted: Sun Apr 22, 2018 12:58 pm
by gsfcreator
face_off wrote:You should be able to use dial-linking to do this. Connect the emitter power to a dial and keyframe that dial.

https://docs.otoy.com/PoserH/PoserPluginManual.htm#Poser/DialLinking.htm

Paul



thanks, Paul! so much to learn.