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what the hell? (sorry, couldn't describe it better :O )

PostPosted: Wed Apr 11, 2018 5:31 pm
by gsfcreator
just testing my way into OR and learning the engine...and look what happened.

(V4 with Eliza).

this is how it looks on poser:

wtf1.png


and that's in the Octane render. look what happened to her leg :( :| :

wtf2.png


any idea how to fix this issue?

<3

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Wed Apr 11, 2018 10:32 pm
by face_off
Try changing the skinning method to Figure->Skinning Method->Poser Unimesh.

Paul

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 6:22 am
by gsfcreator
face_off wrote:Try changing the skinning method to Figure->Skinning Method->Poser Unimesh.

Paul


changed it to no avail. i tried changing it to all of the figures as well (shoes/socks and the figure itself). same results. what else can it be?

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 7:07 am
by face_off
what else can it be?
I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.

Paul

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 9:15 am
by gsfcreator
face_off wrote:
what else can it be?
I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.

Paul


I deleted all the props and rendered only the figure. same result. thats a basic V4 with morph++ and a Eliza (renderosity). it renders perfectly in firefly. the issue is within OR and the import process...

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 10:56 am
by wimvdb
The legs render normally for me with Eliza morphs applied.

feet.png


It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 12:10 pm
by gsfcreator
wimvdb wrote:The legs render normally for me with Eliza morphs applied.

The attachment feet.png is no longer available


It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.



YES! :O :

displacement.png

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 12:15 pm
by gsfcreator
wimvdb wrote:The legs render normally for me with Eliza morphs applied.

feet.png


It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.


you are a mere genius. I disconnected the displacement and the issue solved!

now, I'm trying to figure out what happened: I applied the Eliza to an improved V4 model I've created many years ago. I remember that I tweaked her foot prints to improve them...I re-shaped a displacement map with some high resolution images that I shot, and create toe-prints for V4. it worked in poser firefly (I think it was a displacement map, but its been a while...), but maybe this is what caused the problem!

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Thu Apr 12, 2018 12:21 pm
by wimvdb
Ok, look at the displacement map and see if it is a black or gray zero level map. If you see actual black in the displacement map, it is most likely a black zero level map.
Set the mid level to 0. This will fix it.

I am currently writing some kind of tutorial/user guide in which I explain and show all of these little things. Not sure when that is finished, but in it will be all of those questions you asked.

Having said that - most of the questions are indeed generic Octane questions as Paul said and the Octane tutorials will explain those. I will focus mostly on where Octane is different from Poser and how to get those done in Octane.

Re: what the hell? (sorry, couldn't describe it better :O )

PostPosted: Wed Apr 18, 2018 9:00 pm
by gsfcreator
Just in case anybody else bumps into the same issue, I've managed to solve it.

I had a displacement, as wimVdb mentioned, that wasn't came originally with the figure. when I disconnected it, the render worked properly, but I lost the displacement's purpose (in this case = realistic wrinkles on her soles).

played around. kept the discplacement and changed displacement --> texture --> mid level from 0.5 to 0. problem solved! :)

displacement issue solved.png