just testing my way into OR and learning the engine...and look what happened.
(V4 with Eliza).
this is how it looks on poser:
and that's in the Octane render. look what happened to her leg :
any idea how to fix this issue?
<3
Moderator: face_off
face_off wrote:Try changing the skinning method to Figure->Skinning Method->Poser Unimesh.
Paul
I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.what else can it be?
face_off wrote:I'm not sure - sorry. I have never seen that before. Double check that all body parts of the figure are scaled to 100%. And try deleting the shoes to see if that fixes it.what else can it be?
Paul
wimvdb wrote:The legs render normally for me with Eliza morphs applied.
It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.
wimvdb wrote:The legs render normally for me with Eliza morphs applied.
It does not look like a mesh break either. It almost looks as if there is negative displacement active. But the supplied skin textures of Eliza do not have displacement maps.
Is there a displacement node active in material for the feet? Check in the plugin material.
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