I'm creating an animation, which is due tomorrow on my membership website, and I was banking
on using dials to determine values in Octane as advertised...
Namely Displacement height and offset are using separate dials in poser, and are animated to increase
over time... When i pick a single frame manually and render it everything seems to be working and corresponding
to the value set in the dial, BUT when I render an animation, got to halfway through and the displacement doesn't seem
to change at all... BUG?
[EDIT] I stopped the rendering process to investigate why isn't the displacement showing up, but after a time
I just decided, "whatever i have to have it rendered for tomorrow" so I picked up from the frame i interrupted
the rendering process. But it seems that when i start rendering from that frame now magically the displacement
shows up... It still doesnt animate it just picked up from the value it was set for that frame i resumed rendering on...
Also "mix" node doesn't work on the displacement texture when you use the material mix (two glossy and
displacement). When I try to use 2 different displacements and use mix value to determine how they mix, the
displacement doesnt show up at all both in single frame renders and animation... :/ My plan was to use Poser dial
on the mix value...
Please forward it to the development team, for a fix, because otherwise the dial feature is useless...