Issue with bumps and normal maps on a single UVmap model...

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Issue with bumps and normal maps on a single UVmap model...

Postby Tigersan » Thu Nov 02, 2017 10:28 pm

Tigersan Thu Nov 02, 2017 10:28 pm
This is a game model, so everything is on a one texture. UV area corresponding to legs and arms
is cloned, so whatever changes you make in the arm/leg are gets applied to both on the model...

Problem I got is the left arm and leg look weird, kinda as if the bump/normal were inverted but
only in that area... See for yourself in the picture i attached. It doesnt matter wether its a normal
map, or B&W bump map... I got both. Its weird because the diffuse texture looks perfectly fine...
*Shrugs*

Any idea how to get around this?
Attachments
Sectoid_01a.jpg
Sectoid_NRM_DISP.jpg
Sectoid_NRM.jpg
Sectoid_DIF.jpg
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite

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Tigersan
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Re: Issue with bumps and normal maps on a single UVmap model...

Postby face_off » Thu Nov 02, 2017 10:54 pm

face_off Thu Nov 02, 2017 10:54 pm
I cannot see any reason why this is happening. To investigate, I would suggest turning on all the Render Passes, and check each one for clues.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Issue with bumps and normal maps on a single UVmap model...

Postby Tigersan » Fri Nov 03, 2017 5:17 am

Tigersan Fri Nov 03, 2017 5:17 am
I decided to just use displacement map, it works fine, i dont have time to spend a whole day figuring out
what causes it... Thanks for the suggestions though! :)
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite

Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME

Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
User avatar
Tigersan
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Licensed Customer
 
Posts: 115
Joined: Sun Aug 09, 2015 12:54 am

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