Okay, working on converting a texture from V4 to Octane on a robot character. In Poser it has a displacement map where black is unaffected, and white is the offset. However, it does the displacement in the negative direction, like 'cutting out' of the character. I tried changing the height of the displacement to negative, even though it shows it as a float value, but it always resets to 0. How do I achieve a negative displacement like this?