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How to toggle "Cast shadows" on objects?

PostPosted: Sun Jul 09, 2017 5:50 pm
by Tigersan
I have a skydome that has a HDR texture and i use it as an emitter for the ambient light.
BUT i want to use Octane sunlight, but the skydome blocks the sunlight. How do I make
the skydome be transparent to the sunlight, so that i can still see it and without turning
off the shadows on the sunlight itself?

Re: How to toggle "Cast shadows" on objects?

PostPosted: Mon Jul 10, 2017 12:07 am
by face_off
Hi. Delete the skydome, and put the HDRI that was on the skydone in the Visible Environment Texture.

Paul

Re: How to toggle "Cast shadows" on objects?

PostPosted: Wed Jul 12, 2017 3:42 pm
by Tigersan
Yup I've done that, but i mean also having sun directed sunlight on top of that. Is there a way to do it? Or is it only
either or?

Re: How to toggle "Cast shadows" on objects?

PostPosted: Wed Jul 12, 2017 4:14 pm
by Erick
Yes, you can have both.
But you have to choose, which one you want to use for which purpose (Backplate, Refl., Refract.).
It's either this or that (see tooltips)

Re: How to toggle "Cast shadows" on objects?

PostPosted: Sat Jul 22, 2017 9:12 pm
by wimvdb
Or you can plug the hdri in the sky texture of the daylight environment

Re: How to toggle "Cast shadows" on objects?

PostPosted: Tue Aug 01, 2017 4:42 am
by calvados
Oh ! , I used Sky-texture, but You must use seamless texture.

Re: How to toggle "Cast shadows" on objects?

PostPosted: Sun Aug 06, 2017 5:53 pm
by Tigersan
Thank you guys! :)