My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

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Smith Micro Software Poser (Integrated Plugin developed by Paul Kinnane)

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My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby spartan00j » Sat May 13, 2017 2:58 am

spartan00j Sat May 13, 2017 2:58 am
Paul,

I just solved my 'Refreshing geometry that you want' request. By using the proxy feature.
If I create a scene in poser and export just Frame 1 of the environment (or none moving objects) to ocs format, using octane plugin.
Open the file I exported into octane and apply the same nodes to get VDB into the plugin but instead attach the exported ocs poser scene.
Save the file and open it in the poser plugin using the proxy feature. Refreshing geometry in poser takes longer than it would, using the octane plugin.
Especially if it's a High-Res one (which poser Always take forever to Refresh the Geometry with).


Here are the results of my test with a very High-Res obj file that slowed poser down to a crawl.

Using a very High-Res 80 megabit model:

Max. Sample: 200
End Frames Set To: 9000 / For 5 minutes of Animation frame.
Refresh Geometry Each Frame: Enabled


Rendering Without My Method:
Estimated Total Time: A little over 3 Days
Average Time Per Frame: 00:29

Rendering With My Method:
Estimated Total Time: A little over 1 Days
Average Time Per Frame: 00:10

So with my method, animators can now render 1/3 of the time by refreshing only the geometry that they are animating in poser while the octane plugin renders the saved none animated environment or objects, quicker than poser would.

Paul,

I think I deserve a reward for this one.
Or at least I think I deserve a cookie. Lol
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby face_off » Sat May 13, 2017 10:18 am

face_off Sat May 13, 2017 10:18 am
Nice work!
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby spartan00j » Sat May 13, 2017 10:30 am

spartan00j Sat May 13, 2017 10:30 am
face_off wrote:Nice work!


Thanks, Paul.

Do you think this method would work with other plugins?
If so I would like to post this is the Resources and Sharing part of the octane forum.
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby face_off » Sat May 13, 2017 11:06 am

face_off Sat May 13, 2017 11:06 am
I'm not sure which other plugins allow the importing of ORBX/OCS proxies, so it may not be valid for other plugins.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby itou31 » Sat May 13, 2017 10:08 pm

itou31 Sat May 13, 2017 10:08 pm
Does DAZ plugin could import ORBX/OCS proxies ?
I will check that.
Can you explain the technique using screen captures ?
Thanks
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby spartan00j » Sat May 13, 2017 10:28 pm

spartan00j Sat May 13, 2017 10:28 pm
itou31 wrote:Does DAZ plugin could import ORBX/OCS proxies ?
I will check that.
Can you explain the technique using screen captures ?
Thanks


Actually, I think I will just do a video tutorial of the process.
It may take a few days before I release it though.
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Re: My Rendering Animations Ultra Fast Discovery / TECHNIQUE!!

Postby DylanSaunders » Sun May 14, 2017 12:39 pm

DylanSaunders Sun May 14, 2017 12:39 pm
I'm looking forward to the tutorial. Thanks very much for your efforts and for sharing with us.
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