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Is it possible to change default bump and specular values?

PostPosted: Fri May 12, 2017 6:51 am
by greenwinnebago
Is it possible to change default material values (outside of the handful of settings you can change in the Setup menu?)

Here's what I mean. 99% of Poser materials will import with settings like this:

Wall Material [Glossy]
Diffuse: whatever
Specular: .05
Bump Power: .05

The default specularity value for most materials is .05, unless there's a specularity texture, in which case it will be 1. I find that most of the time, this makes objects way shinier than I want them to be. I'd love to be able to change the default specularity power to a much lower value than it is currently.

The other major case: Bump map power is generally, by default, .05. I find that for many objects, that's much too low, to the point where you can barely tell there's a bump map. .08 or .10 seems to be a good starting point for most objects.

Would it be possible to change the default settings for "normal" imported materials? Is there any way to make the default values for most materials something like .02 specularity power and .05 bump power? Maybe an editable .INI file or something? Individually, it's not a big deal to change. But when you import a scene with 50 objects and 10 materials each... it gets really old. So please, does anybody know of a way to change the default material import settings?

Re: Is it possible to change default bump and specular values?

PostPosted: Fri May 12, 2017 11:14 am
by wimvdb
In program files/Smith Micro/Psoer 11/Runtime/Python/addons/OctaneRender for Poser there is a file called OctaneDefaults.py.
Edit that file to change the default settings (they are self explanatory)

Re: Is it possible to change default bump and specular values?

PostPosted: Fri May 12, 2017 11:45 am
by face_off

Re: Is it possible to change default bump and specular values?

PostPosted: Sat May 13, 2017 6:41 am
by greenwinnebago
Yes, thank you! That's exactly what I was looking for, and a huge time-saver!