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Re: VDB support

PostPosted: Sun Aug 20, 2017 6:33 pm
by Veneris
We need VDB support for DAZ Studio. When could be?

Re: VDB support

PostPosted: Tue Aug 22, 2017 1:25 am
by face_off
I have answered this a few times before. VDB support is not something that will be implemented in the DAZStudio plugin in the near future. If you want to incorporate VDB files into your Octane scenes, export the scene from the plugin to ORBX or OCS, and open that file in Octane Standalone, where you can add VDB files.

Paul

Re: VDB support

PostPosted: Tue Sep 19, 2017 4:19 am
by spartan00j
Paul,

Since the new updates in the standalone is there a way now to get a scale, rotation, and transition setting feature for the Geometry out importing system.
Or even just have it where we can just scale, rotation, and transition the geometry assigned to the Geometry out, to make changes.

Re: VDB support

PostPosted: Wed Sep 20, 2017 4:15 am
by face_off
Since the new updates in the standalone is there a way now to get a scale, rotation, and transition setting feature for the Geometry out importing system.
Or even just have it where we can just scale, rotation, and transition the geometry assigned to the Geometry out, to make changes.
Hi - the plugin does not apply scale/rotation/translation of geometry via a Placement node, and it instead just transforms the vertices directly (ie. if you scale a mesh to 50%, then the vertices are positioned in the Mesh node with the 50% scale applied). In other words, all meshes are in world space, not local space - so there is no way to do what you are asking, sorry.

Paul