Hi - the plugin does not apply scale/rotation/translation of geometry via a Placement node, and it instead just transforms the vertices directly (ie. if you scale a mesh to 50%, then the vertices are positioned in the Mesh node with the 50% scale applied). In other words, all meshes are in world space, not local space - so there is no way to do what you are asking, sorry.Since the new updates in the standalone is there a way now to get a scale, rotation, and transition setting feature for the Geometry out importing system.
Or even just have it where we can just scale, rotation, and transition the geometry assigned to the Geometry out, to make changes.
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