Hello, I create muscular characters, therefore my work in octane is heavily dependent on displacements. I have a problem.
As much as I like the displacements in octane because they allow to both indent and extrude, it does lower the amount of
greyscale colors to portray extrusion or indention by half. Meaning 127.127.127 being the neutral 0.0.0 being the indention max
and 255.255.255 being the extrusion max. That presents a problem in form of lines on the rendered model that go along the
borders of each greyscale color representing another extrusion level - just like on the pic i attached. You can see weird lines
along the veins, and other extrusion or indentations.
Height is set to 0.02
Offset to -0.01
Anyone has an idea how to make this issue go away, without decreasing the value of displacement (but it doesnt really
make the issue go away). Maybe in ver 3.0 Octane guys can modify the algorithms to actually soften the color boders somehow.
I'm not sure im not an engineer. But I tried different formats to avoid compression because at first that was what i thought
caused it. But this render was made with all textures being used in PSD format. So I'm at a loss. Please help