One of the few reasons why I took the plunge and bought into Octane for Poser is the usual:
render speed, soft dynamics & hair strand recognition, general shader translation, Face_Off's solid cred etc
and definitely an "extra" goodie: instancing by surface and even gradient/ alpha map!
Instancing information here on Paul's blog, and video here https://vimeo.com/54438243
I do wish for better correlation, as in closer shader/texture visual feedback between the two viewports
With Poser 11's Superfly surfaces which gives closer and better Preview render visual feedback compared to Firefly
I hope that the Preview-to-Final render closeness can be translated between Octane and Poser's OpenGL viewport
It will really help the artistic process!
I also have a (possibly crazy and impossible) wish
is it possible to "reverse propagate" the O4P scattered instances back to Poser viewport?
As in "physical" manifestation of the instanced grass props or sprites?
It is very weird if What You See in Octane is Not What You See in Poser, where the scene layout work is done
Visual feedback is very appreciated not just for object collision but also speeds up workflow and increase creativity, the whole idea of Octane
I can understand if this is technically impossible however
Side note, I'm still looking for other instancing/ arraying/ scattering tools for Poser that will work with Octane so appreciate any pointers from other Octane for Poser users!
Cheers and look forward to Octane3 for Poser