OctaneRender® for Poser (Windows/OSX) 3.03.3 [OBSOLETE]

Forums: OctaneRender® for Poser (Windows/OSX) 3.03.3 [OBSOLETE]
Poser (Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender® for Poser (Windows/OSX) 3.03.1 [TEST]

Postby Esper8 » Sun Jul 17, 2016 4:40 pm

Esper8 Sun Jul 17, 2016 4:40 pm
Hello, is there any news on support for the gtx 1070/1080 gfx cards?
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.1 [TEST]

Postby face_off » Sun Jul 17, 2016 11:54 pm

face_off Sun Jul 17, 2016 11:54 pm
The Windows installer below includes support for the GTX 1070/1080 cards. I will formalise this release once the OSX build is done.

https://render.otoy.com/customerdownloads/plugins/f3/d8/75/9a/OctaneRender_for_Poser_3_3_2_75_Win64.exe

Paul
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby face_off » Mon Jul 18, 2016 9:52 am

face_off Mon Jul 18, 2016 9:52 am
I have updated the installers at the top of this thread with:

3.3.2.75
- Compiled with Octane 3.03.2

Paul
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby Zay » Mon Jul 18, 2016 10:32 am

Zay Mon Jul 18, 2016 10:32 am
face_off wrote:I have updated the installers at the top of this thread with:

3.3.2.75
- Compiled with Octane 3.03.2

Paul


That's the link for Revit :) ( OctaneRender_for_Revit_2015_3_3_2_42_Win64.exe )
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 546.01| Modo/Blender/ZBrush/Daz/Poser
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby face_off » Mon Jul 18, 2016 11:42 am

face_off Mon Jul 18, 2016 11:42 am
That's the link for Revit
Fixed - sorry about that.

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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby face_off » Wed Aug 03, 2016 1:33 am

face_off Wed Aug 03, 2016 1:33 am
Following is a pre-release (Windows only) of the next version of the plugin.

3.3.2.76 (pre-release)
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers

https://render.otoy.com/customerdownloads/plugins/83/22/9f/9d/OctaneRender_for_Poser_3_3_2_76_Win64.exe

Paul
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby huakiami » Thu Aug 04, 2016 2:31 am

huakiami Thu Aug 04, 2016 2:31 am
Thanks for the update Paul! Editing nodegraph materials works great now.

One other thing I noticed (and I apologize if this is already a known issue) is that when trying to use a Gradient texture, the below error comes up when you try and change the Interpolation value. The scene will still render, so I'm guessing it just uses the default linear interpolation, but it looks like the setting can't be changed.

Note that the Gradient texture does not have this issue when used within a nodegraph material, so there is a workaround.

Image


-Matt
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.2 [TEST]

Postby face_off » Thu Aug 04, 2016 3:10 am

face_off Thu Aug 04, 2016 3:10 am
One other thing I noticed (and I apologize if this is already a known issue) is that when trying to use a Gradient texture, the below error comes up when you try and change the Interpolation value. The scene will still render, so I'm guessing it just uses the default linear interpolation, but it looks like the setting can't be changed.
I will fix this. The Gradient node via the Material Tree does not allow for the adding of interpolation points, so it is of limited value, and you would generally want to access this node via the NodeGraph. However the python exception needs to be fixed.

Thanks

Paul
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.3 [TEST]

Postby face_off » Fri Aug 12, 2016 12:28 am

face_off Fri Aug 12, 2016 12:28 am
I have updated the installers at the top of this thread with:

3.3.3.76
- Compiled with Octane 3.03.3
- Added the option to upload the current scene to the Octane Cloud Renderer via the Settings->Upload Frame to Octane Cloud Render menu option.
- Added the option to upload the current animation to the Octane Cloud Renderer via the Animation->Cloud Render button
- Fixed issue where the NodeGraph Edit button would no longer be displayed for NodeGraph materials after refreshing the scene
- Fixed issue where Export Animation and Cloud Render (Animation) were both ignoring the Start Frame and End Frame numbers
- Fixed issue where selecting the Gradient->Interpolation pin would raise a python exception

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender® for Poser (Windows/OSX) 3.03.3 [TEST]

Postby mlru » Fri Aug 12, 2016 12:47 pm

mlru Fri Aug 12, 2016 12:47 pm
Hi Paul,
is there some description on how that cloud thingy works and what it does in the first place?
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
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