Skin textures don't work

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Skin textures don't work

Postby LuvMultimedia » Sat Aug 09, 2014 2:56 am

LuvMultimedia Sat Aug 09, 2014 2:56 am
I have tried various skin textures in Poser on V4 and no matter what I do the skin textures will not show up in my Poser Octane renders. Everything else will load but not the skin texture. Can someone give me a step by step on how to get skin textures to load and render in Poser octane please? My email is [email protected] ...
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Re: Skin textures don't work

Postby face_off » Sat Aug 09, 2014 3:53 am

face_off Sat Aug 09, 2014 3:53 am
I have tried various skin textures in Poser on V4 and no matter what I do the skin textures will not show up in my Poser Octane renders. Everything else will load but not the skin texture. Can someone give me a step by step on how to get skin textures to load and render in Poser octane please? My email is [email protected] ...
Hi - are you able to provide the info requested in http://render.otoy.com/forum/viewtopic.php?f=45&t=40425 pls?

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Re: Skin textures don't work

Postby ThetaGraphics » Sun Aug 24, 2014 3:44 pm

ThetaGraphics Sun Aug 24, 2014 3:44 pm
When you say the textures don't show up, do you mean you just get a white model, or is the skin invisible?

If its invisible, check the displacement settings and disconnect it. (If you are in 2.0) I was running into this odd problem with the native Poser textures of my model when I first load her in. (Though importing an older poc would load in fine) Seemed to be something to do with the displacement being active yet at 0 depth. Disabling displacement import in the setup seemed to fix the issue... (I'm currently using a version of 2.05, has this glitch been fixed in 2.06, Paul?)
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Re: Skin textures don't work

Postby wimvdb » Sun Aug 24, 2014 7:44 pm

wimvdb Sun Aug 24, 2014 7:44 pm
Also try "Reconvert from Poser" at the mesh level in the materials group in the plugin
If you have loaded a figure with a texture attached, the plugin will use that texture set - even if you change it in Poser. To read the new set, use "Reconvert Materials for this Prop/Figure"
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