Can you pls give me an exact set of steps to reproduce this problem? Looking at the render, it appears the morphs are pushing the face vertices into each other, causing self-shadowing. Did you try reducing the ray epsilon? EDIT: I see the problem - the props are invisible, but penetrating the figures skin in some situations. I will try to figure a way for them to be ignored.O4P is rendering the default face control props (new rig feature of P11 characters Pauline and Paul)
Properties: they are set as preview-visible but not rendering visible by default
By default these props will get highlighted as cursor hover over face parts for direct on-mesh animation
That's correct. It uses the Poser Visible checkbox to determine the visibility of the mesh in Octane.Octane doesn't seem to register the unchecked Visible in Raytracing
Superfly is not rendering them (expected behavior)
Yes, this has been reported before. It's an issue with Octane rather than the plugin. Can you pls report it to Otoy via the Octane Standalone 3 alpha 4 thread.This week I have been creating a new conforming outfit and noticed Octane is rendering normal maps inside out when the model is mirrored. For example, the right foot of a pair of shoes is a mirrored copy of the left foot. The UVs are mirrored and overlapping, and that's where Octane is displaying the mirrored side inside out (UV normals are inverted). Firefly and Poser's OpenGL previews have the same issue with normal maps, but the new Cycles (SuperFly) renders them properly in all cases. Apparently it automatically knows how to handle mirrored UVs.
You could help Otoy with this by exporting a Poser scene which throws error 999's to ORBX and uploading with the info you have provided above to the Octane Standalone 2.25 thread. Only a small number of users are getting these errors with > 358.50 drivers, so the more of these users that report the problem, the more likely it will be that it gets fixed.This issue should be addressed not too far in the future between otoy and nvidia, as staying locked into outdated GFX driver for an extended period of time isn't such an exciting situation to be in.
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