I think a lot of people use the shortcuts that intermediate dialog provides to access texturemaps using in the Poser scene. So bypassing that will be an inconvenience for them.No it doesn't. It instead opens another dialog offering a button to open an actual file browsing selection, so every time I load a new texture, I have to go through 2 screens before getting to the actual file. I was suggesting an option to do this in one step instead of two. This becomes a burden when handling materials with many textures, if you know what I mean. I wish there was an option to go straight to the file browsing selection when dealing with nodes that require files.
Which pin do you want to disconnect? You cannot disconnect the "Diffuse" pin, because a material MUST have a diffuse color.I noticed some nodes can be set back to disconnected, while others can't. But I understand these 3 nodes you've listed above are the most likely to use grayscale maps, which are the ones I have to disconnect more often, so it makes sense. Nonetheless, CUDA limits my scenes up to 64 color maps, and sometimes background objects (like buildings) add to more than that in the scene and I have no option to disconnect them when I need to. I usually have to convert the RGBImage nodes to something else, and then zero the parameter so that it doesn't affect the scene. I wish I could just disconnect them instead, not only for consistency, but also it would be less work.
Paul