by Kotoboy » Tue Apr 08, 2014 11:24 am
Kotoboy
Tue Apr 08, 2014 11:24 am
Thank you!!!!
DEBUG:root:Python Version : 2.7
DEBUG:root:Platform : darwin
DEBUG:root:OS Architecture : 64bit
DEBUG:root:Poser Version : 9.0
DEBUG:root:Poser App Version : 9.0.3 .23027
DEBUG:root:Plugin Version : 1.50.0.22
DEBUG:root:OctanePlugin.py = /Applications/Poser Pro 2012/Runtime/Python/addons/OctaneRender for Poser/OctaneWrapper.pyc
DEBUG:root:OctaneDefaults.py = /Applications/Poser Pro 2012/Runtime/Python/addons/OctaneRender for Poser/OctaneDefaults.pyc
DEBUG:root:Loading Octane library /Applications/Poser Pro 2012/Runtime/Python/addons/OctaneRender for Poser/OSX/libPoserOctaneOSX.dylib
DEBUG:root:Paths
DEBUG:root:/Applications/Poser Pro 2012/Runtime/Python/addons/OctaneRender for Poser/OSX
DEBUG:root:/Applications/Poser Pro 2012/Runtime/Python/poserScripts
DEBUG:root:/Applications/Poser Pro 2012/Runtime/Python/poserScripts
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Resources/site-packages/wx-2.9.1-osx_cocoa
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Resources/site-packages/numarray
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Resources/site-packages/Numeric
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Resources/site-packages
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python27.zip
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-darwin
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-mac
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-mac/lib-scriptpackages
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-old
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-dynload
DEBUG:root:/Applications/Poser Pro 2012/Poser Pro 2012.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages
DEBUG:root:/Library/Python/2.7/site-packages
DEBUG:root:/Applications/Poser Pro 2012/Runtime/Python/PoserScripts
DEBUG:root:/Applications/Poser Pro 2012/Runtime/Python/addons
DEBUG:root:octane.dat: date/time = Tue Mar 25 02:25:44 2014, filesize = 10816021
DEBUG:root:Current Directory = /Applications/Poser Pro 2012/Runtime/Python/addons/OctaneRender for Poser/OSX
DEBUG:root:Octane library loaded
DEBUG:root:addon:__init__
DEBUG:root:addon:load
DEBUG:root:init:sceneCreated
DEBUG:root:init:objectsAdded
DEBUG:root:addon:render
DEBUG:root:Opening username from /Users/kotoboy/Library/Preferences/Poser Pro/9/access.orp
DEBUG:root:Calling Start
DEBUG:root:PoserOctaneAuthenticate returned True
DEBUG:root:Light 4 set as Sunlight
DEBUG:root:Octane License is activated
DEBUG:root:No scene root node set to clear
DEBUG:root:No rendertarget set to clear
DEBUG:root:Creating default rendertarget
DEBUG:root:Environment Texturemap = /Users/Shared/Poser Pro 2012 Content/Runtime/Textures/LightProbes/OfficeFoyerBG_512.jpg
DEBUG:root:init:objectsRenamed
DEBUG:root:Ignoring rename of non figure/prop figure Light 4 to Daylight
DEBUG:root:Converting material 1_EyeSocket from Poser Material
DEBUG:root:setting 1_EyeSocket to glossy
DEBUG:root:Converting material 1_Eyebrow from Poser Material
DEBUG:root:setting 1_Eyebrow to glossy
DEBUG:root:Converting material 1_Lip from Poser Material
DEBUG:root:setting 1_Lip to glossy skin
DEBUG:root:Converting material 1_Nostril from Poser Material
DEBUG:root:setting 1_Nostril to glossy skin
DEBUG:root:Converting material 1_SkinFace from Poser Material
DEBUG:root:setting 1_SkinFace to glossy skin
DEBUG:root:Converting material 2_Nipple from Poser Material
DEBUG:root:setting 2_Nipple to glossy skin
DEBUG:root:Converting material 2_SkinHead from Poser Material
DEBUG:root:setting 2_SkinHead to glossy skin
DEBUG:root:Converting material 2_SkinHip from Poser Material
DEBUG:root:setting 2_SkinHip to glossy skin
DEBUG:root:Converting material 2_SkinNeck from Poser Material
DEBUG:root:setting 2_SkinNeck to glossy skin
DEBUG:root:Converting material 2_SkinTorso from Poser Material
DEBUG:root:setting 2_SkinTorso to glossy skin
DEBUG:root:Converting material 3_Fingernail from Poser Material
DEBUG:root:setting 3_Fingernail to glossy
DEBUG:root:Converting material 3_SkinArm from Poser Material
DEBUG:root:setting 3_SkinArm to glossy skin
DEBUG:root:Converting material 3_SkinFoot from Poser Material
DEBUG:root:setting 3_SkinFoot to glossy skin
DEBUG:root:Converting material 3_SkinForearm from Poser Material
DEBUG:root:setting 3_SkinForearm to glossy skin
DEBUG:root:Converting material 3_SkinHand from Poser Material
DEBUG:root:setting 3_SkinHand to glossy skin
DEBUG:root:Converting material 3_SkinLeg from Poser Material
DEBUG:root:setting 3_SkinLeg to glossy skin
DEBUG:root:Converting material 3_Toenail from Poser Material
DEBUG:root:setting 3_Toenail to glossy
DEBUG:root:Converting material 4_Gums from Poser Material
DEBUG:root:setting 4_Gums to glossy
DEBUG:root:Converting material 4_InnerMouth from Poser Material
DEBUG:root:setting 4_InnerMouth to glossy
DEBUG:root:Converting material 4_Teeth from Poser Material
DEBUG:root:setting 4_Teeth to glossy
DEBUG:root:Converting material 4_Tongue from Poser Material
DEBUG:root:setting 4_Tongue to glossy
DEBUG:root:Converting material 5_Cornea from Poser Material
DEBUG:root:setting 5_Cornea to glossy
DEBUG:root:Converting material 5_Iris from Poser Material
DEBUG:root:setting 5_Iris to glossy
DEBUG:root:Converting material 5_Lacrimal from Poser Material
DEBUG:root:setting 5_Lacrimal to glossy
DEBUG:root:Converting material 5_Pupil from Poser Material
DEBUG:root:setting 5_Pupil to glossy
DEBUG:root:Converting material 5_Sclera from Poser Material
DEBUG:root:setting 5_Sclera to glossy
DEBUG:root:Converting material 6_Eyelash from Poser Material
DEBUG:root:setting 6_Eyelash to glossy
DEBUG:root:Converting material 7_EyeSurface from Poser Material
DEBUG:root:setting 7_EyeSurface to glossy
DEBUG:root:Converting material 7_Tear from Poser Material
DEBUG:root:setting 7_Tear to invisible diffuse
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:Node.RestoreTreePosition setting first visible node to : rendertarget
DEBUG:root:Node.RestoreTreeState found selected item texture
DEBUG:root:Node.SelectTreeItem for texture
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:Clearing scene root node
DEBUG:root:Clearing rendertarget node
DEBUG:root:Found material 1_EyeSocket for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Eyebrow for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Lip for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Nostril for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_SkinFace for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_Nipple for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinHead for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinHip for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinNeck for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinTorso for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_Fingernail for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinArm for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinFoot for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinForearm for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinHand for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinLeg for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_Toenail for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Gums for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_InnerMouth for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Teeth for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Tongue for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Cornea for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Iris for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Lacrimal for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Pupil for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Sclera for Victoria4 in saveTreeInfo
DEBUG:root:Found material 6_Eyelash for Victoria4 in saveTreeInfo
DEBUG:root:Found material 7_EyeSurface for Victoria4 in saveTreeInfo
DEBUG:root:Found material 7_Tear for Victoria4 in saveTreeInfo
DEBUG:root:Found material Preview for Victoria4 in saveTreeInfo
DEBUG:root:Opening Viewport - registering log callback
DEBUG:root:Opening Viewport - reseting Octane project
DEBUG:root:Opening Viewport - clearing node references
DEBUG:root:Clearing scene root node
DEBUG:root:Clearing rendertarget node
DEBUG:root:Opening Viewport - reseting progressive save
DEBUG:root:Opening Viewport - creating Octane rendertarget nodes
DEBUG:root:Opening Viewport - loading geometry
DEBUG:root:geometrygroup node created with 1 pins
DEBUG:root:total number of vertices = 69759, vertex indices = 264096, normals = 69759, uvs = 72605, uv indices = 264096, polygons = 66024
DEBUG:root:transferring actor Victoria4 : Hip geometry to octane
DEBUG:root: number of vertices = 1279, normals = 1279, uvs = 1313, polygons = 1152, sets = 4608, texture sets = 4608
DEBUG:root:transferring actor Victoria4 : Abdomen geometry to octane
DEBUG:root: number of vertices = 2362, normals = 2362, uvs = 2381, polygons = 2270, sets = 9080, texture sets = 9080
DEBUG:root:transferring actor Victoria4 : Chest geometry to octane
DEBUG:root: number of vertices = 3914, normals = 3914, uvs = 3967, polygons = 3732, sets = 14928, texture sets = 14928
DEBUG:root:transferring actor Victoria4 : Neck geometry to octane
DEBUG:root: number of vertices = 754, normals = 754, uvs = 795, polygons = 676, sets = 2704, texture sets = 2704
DEBUG:root:transferring actor Victoria4 : Head geometry to octane
DEBUG:root: number of vertices = 15078, normals = 15078, uvs = 15393, polygons = 14022, sets = 56088, texture sets = 56088
DEBUG:root:transferring actor Victoria4 : rEye geometry to octane
DEBUG:root: number of vertices = 2099, normals = 2099, uvs = 2115, polygons = 2048, sets = 8192, texture sets = 8192
DEBUG:root:transferring actor Victoria4 : lEye geometry to octane
DEBUG:root: number of vertices = 2099, normals = 2099, uvs = 2115, polygons = 2048, sets = 8192, texture sets = 8192
DEBUG:root:transferring actor Victoria4 : upperJaw geometry to octane
DEBUG:root: number of vertices = 4869, normals = 4869, uvs = 5085, polygons = 4662, sets = 18648, texture sets = 18648
DEBUG:root:transferring actor Victoria4 : lowerJaw geometry to octane
DEBUG:root: number of vertices = 5478, normals = 5478, uvs = 5742, polygons = 5230, sets = 20920, texture sets = 20920
DEBUG:root:transferring actor Victoria4 : tongueBase geometry to octane
DEBUG:root: number of vertices = 132, normals = 132, uvs = 135, polygons = 88, sets = 352, texture sets = 352
DEBUG:root:transferring actor Victoria4 : tongue01 geometry to octane
DEBUG:root: number of vertices = 220, normals = 220, uvs = 225, polygons = 176, sets = 704, texture sets = 704
DEBUG:root:transferring actor Victoria4 : tongue02 geometry to octane
DEBUG:root: number of vertices = 220, normals = 220, uvs = 225, polygons = 176, sets = 704, texture sets = 704
DEBUG:root:transferring actor Victoria4 : tongue03 geometry to octane
DEBUG:root: number of vertices = 208, normals = 208, uvs = 213, polygons = 166, sets = 664, texture sets = 664
DEBUG:root:transferring actor Victoria4 : tongue04 geometry to octane
DEBUG:root: number of vertices = 172, normals = 172, uvs = 177, polygons = 136, sets = 544, texture sets = 544
DEBUG:root:transferring actor Victoria4 : tongue05 geometry to octane
DEBUG:root: number of vertices = 176, normals = 176, uvs = 178, polygons = 140, sets = 560, texture sets = 560
DEBUG:root:transferring actor Victoria4 : tongueTip geometry to octane
DEBUG:root: number of vertices = 149, normals = 149, uvs = 149, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : Right Collar geometry to octane
DEBUG:root: number of vertices = 1260, normals = 1260, uvs = 1322, polygons = 1192, sets = 4768, texture sets = 4768
DEBUG:root:transferring actor Victoria4 : Right Shoulder geometry to octane
DEBUG:root: number of vertices = 1218, normals = 1218, uvs = 1245, polygons = 1176, sets = 4704, texture sets = 4704
DEBUG:root:transferring actor Victoria4 : Right Forearm geometry to octane
DEBUG:root: number of vertices = 580, normals = 580, uvs = 595, polygons = 541, sets = 2164, texture sets = 2164
DEBUG:root:transferring actor Victoria4 : Right Hand geometry to octane
DEBUG:root: number of vertices = 1504, normals = 1504, uvs = 1555, polygons = 1436, sets = 5744, texture sets = 5744
DEBUG:root:transferring actor Victoria4 : rThumb1 geometry to octane
DEBUG:root: number of vertices = 342, normals = 342, uvs = 353, polygons = 310, sets = 1240, texture sets = 1240
DEBUG:root:transferring actor Victoria4 : rThumb2 geometry to octane
DEBUG:root: number of vertices = 290, normals = 290, uvs = 305, polygons = 268, sets = 1072, texture sets = 1072
DEBUG:root:transferring actor Victoria4 : rThumb3 geometry to octane
DEBUG:root: number of vertices = 407, normals = 407, uvs = 446, polygons = 394, sets = 1576, texture sets = 1576
DEBUG:root:transferring actor Victoria4 : rIndex1 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rIndex2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rIndex3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rMid1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rMid2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rMid3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rRing1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rRing2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rRing3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rPinky1 geometry to octane
DEBUG:root: number of vertices = 120, normals = 120, uvs = 134, polygons = 104, sets = 416, texture sets = 416
DEBUG:root:transferring actor Victoria4 : rPinky2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rPinky3 geometry to octane
DEBUG:root: number of vertices = 403, normals = 403, uvs = 447, polygons = 392, sets = 1568, texture sets = 1568
DEBUG:root:transferring actor Victoria4 : Left Collar geometry to octane
DEBUG:root: number of vertices = 1260, normals = 1260, uvs = 1322, polygons = 1192, sets = 4768, texture sets = 4768
DEBUG:root:transferring actor Victoria4 : Left Shoulder geometry to octane
DEBUG:root: number of vertices = 1218, normals = 1218, uvs = 1245, polygons = 1176, sets = 4704, texture sets = 4704
DEBUG:root:transferring actor Victoria4 : Left Forearm geometry to octane
DEBUG:root: number of vertices = 580, normals = 580, uvs = 595, polygons = 541, sets = 2164, texture sets = 2164
DEBUG:root:transferring actor Victoria4 : Left Hand geometry to octane
DEBUG:root: number of vertices = 1504, normals = 1504, uvs = 1555, polygons = 1436, sets = 5744, texture sets = 5744
DEBUG:root:transferring actor Victoria4 : lThumb1 geometry to octane
DEBUG:root: number of vertices = 342, normals = 342, uvs = 353, polygons = 310, sets = 1240, texture sets = 1240
DEBUG:root:transferring actor Victoria4 : lThumb2 geometry to octane
DEBUG:root: number of vertices = 290, normals = 290, uvs = 305, polygons = 268, sets = 1072, texture sets = 1072
DEBUG:root:transferring actor Victoria4 : lThumb3 geometry to octane
DEBUG:root: number of vertices = 407, normals = 407, uvs = 446, polygons = 394, sets = 1576, texture sets = 1576
DEBUG:root:transferring actor Victoria4 : lIndex1 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lIndex2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lIndex3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lMid1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lMid2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lMid3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lRing1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lRing2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lRing3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lPinky1 geometry to octane
DEBUG:root: number of vertices = 120, normals = 120, uvs = 134, polygons = 104, sets = 416, texture sets = 416
DEBUG:root:transferring actor Victoria4 : lPinky2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lPinky3 geometry to octane
DEBUG:root: number of vertices = 403, normals = 403, uvs = 447, polygons = 392, sets = 1568, texture sets = 1568
DEBUG:root:transferring actor Victoria4 : Right Thigh geometry to octane
DEBUG:root: number of vertices = 1701, normals = 1701, uvs = 1793, polygons = 1631, sets = 6524, texture sets = 6524
DEBUG:root:transferring actor Victoria4 : Right Shin geometry to octane
DEBUG:root: number of vertices = 1778, normals = 1778, uvs = 1821, polygons = 1733, sets = 6932, texture sets = 6932
DEBUG:root:transferring actor Victoria4 : Right Foot geometry to octane
DEBUG:root: number of vertices = 1044, normals = 1044, uvs = 1075, polygons = 985, sets = 3940, texture sets = 3940
DEBUG:root:transferring actor Victoria4 : rToe geometry to octane
DEBUG:root: number of vertices = 2483, normals = 2483, uvs = 2724, polygons = 2433, sets = 9732, texture sets = 9732
DEBUG:root:transferring actor Victoria4 : Left Thigh geometry to octane
DEBUG:root: number of vertices = 1701, normals = 1701, uvs = 1793, polygons = 1631, sets = 6524, texture sets = 6524
DEBUG:root:transferring actor Victoria4 : Left Shin geometry to octane
DEBUG:root: number of vertices = 1778, normals = 1778, uvs = 1821, polygons = 1733, sets = 6932, texture sets = 6932
DEBUG:root:transferring actor Victoria4 : Left Foot geometry to octane
DEBUG:root: number of vertices = 1044, normals = 1044, uvs = 1075, polygons = 985, sets = 3940, texture sets = 3940
DEBUG:root:transferring actor Victoria4 : lToe geometry to octane
DEBUG:root: number of vertices = 2483, normals = 2483, uvs = 2724, polygons = 2433, sets = 9732, texture sets = 9732
DEBUG:root: Mesh node for Victoria4 created
DEBUG:root:creating new objectlayermap node
DEBUG:root:Opening Viewport - setting rendertarget
DEBUG:root:EventTreeSelection : node = postproc
DEBUG:root:EventTreeSelection : node = environment
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:EventTreeSelection : node = environment
DEBUG:root:Node.RestoreTreePosition setting first visible node to : rendertarget
DEBUG:root:Node.RestoreTreeState found selected item environment
DEBUG:root:Node.SelectTreeItem for environment
DEBUG:root:EventTreeSelection : node = environment
DEBUG:root:Node.RestoreTreePosition setting first visible node to : rendertarget
DEBUG:root:Node.RestoreTreeState found selected item environment
DEBUG:root:Node.SelectTreeItem for environment
DEBUG:root:EventTreeSelection : node = environment
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:EventTreeSelection : node = environment
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:Node.RestoreTreePosition setting first visible node to : rendertarget
DEBUG:root:Node.RestoreTreeState found selected item texture
DEBUG:root:Node.SelectTreeItem for texture
DEBUG:root:EventTreeSelection : node = texture
DEBUG:root:init:sceneDeleted
DEBUG:root:Closing settings window - clearing callback
DEBUG:root:Closing settings window - saving window locations
DEBUG:root:Closing settings window - reseting project
DEBUG:root:Closing settings window - destroying window
DEBUG:root:ignoring init:objectsDeleted
DEBUG:root:init:sceneCreated
DEBUG:root:init:objectsAdded
DEBUG:root:addon:render
DEBUG:root:Light 1 set as Sunlight
DEBUG:root:Octane License is activated
DEBUG:root:Clearing scene root node
DEBUG:root:Clearing rendertarget node
DEBUG:root:Creating default rendertarget
DEBUG:root:init:objectsRenamed
DEBUG:root:Ignoring rename of non figure/prop figure Light 1 to Daylight
DEBUG:root:Converting material 1_EyeSocket from Poser Material
DEBUG:root:setting 1_EyeSocket to glossy
DEBUG:root:Converting material 1_Eyebrow from Poser Material
DEBUG:root:setting 1_Eyebrow to invisible diffuse
DEBUG:root:Converting material 1_Lip from Poser Material
DEBUG:root:setting 1_Lip to glossy skin
DEBUG:root:Converting material 1_Nostril from Poser Material
DEBUG:root:setting 1_Nostril to glossy skin
DEBUG:root:Converting material 1_SkinFace from Poser Material
DEBUG:root:setting 1_SkinFace to glossy skin
DEBUG:root:Converting material 2_Nipple from Poser Material
DEBUG:root:setting 2_Nipple to glossy skin
DEBUG:root:Converting material 2_SkinHead from Poser Material
DEBUG:root:setting 2_SkinHead to glossy skin
DEBUG:root:Converting material 2_SkinHip from Poser Material
DEBUG:root:setting 2_SkinHip to glossy skin
DEBUG:root:Converting material 2_SkinNeck from Poser Material
DEBUG:root:setting 2_SkinNeck to glossy skin
DEBUG:root:Converting material 2_SkinTorso from Poser Material
DEBUG:root:setting 2_SkinTorso to glossy skin
DEBUG:root:Converting material 3_Fingernail from Poser Material
DEBUG:root:setting 3_Fingernail to glossy
DEBUG:root:Converting material 3_SkinArm from Poser Material
DEBUG:root:setting 3_SkinArm to glossy skin
DEBUG:root:Converting material 3_SkinFoot from Poser Material
DEBUG:root:setting 3_SkinFoot to glossy skin
DEBUG:root:Converting material 3_SkinForearm from Poser Material
DEBUG:root:setting 3_SkinForearm to glossy skin
DEBUG:root:Converting material 3_SkinHand from Poser Material
DEBUG:root:setting 3_SkinHand to glossy skin
DEBUG:root:Converting material 3_SkinLeg from Poser Material
DEBUG:root:setting 3_SkinLeg to glossy skin
DEBUG:root:Converting material 3_Toenail from Poser Material
DEBUG:root:setting 3_Toenail to glossy
DEBUG:root:Converting material 4_Gums from Poser Material
DEBUG:root:setting 4_Gums to glossy
DEBUG:root:Converting material 4_InnerMouth from Poser Material
DEBUG:root:setting 4_InnerMouth to glossy
DEBUG:root:Converting material 4_Teeth from Poser Material
DEBUG:root:setting 4_Teeth to glossy
DEBUG:root:Converting material 4_Tongue from Poser Material
DEBUG:root:setting 4_Tongue to glossy
DEBUG:root:Converting material 5_Cornea from Poser Material
DEBUG:root:setting 5_Cornea to glossy
DEBUG:root:Converting material 5_Iris from Poser Material
DEBUG:root:setting 5_Iris to glossy
DEBUG:root:Converting material 5_Lacrimal from Poser Material
DEBUG:root:setting 5_Lacrimal to glossy
DEBUG:root:Converting material 5_Pupil from Poser Material
DEBUG:root:setting 5_Pupil to glossy
DEBUG:root:Converting material 5_Sclera from Poser Material
DEBUG:root:setting 5_Sclera to glossy
DEBUG:root:Converting material 6_Eyelash from Poser Material
DEBUG:root:setting 6_Eyelash to glossy
DEBUG:root:Converting material 7_EyeSurface from Poser Material
DEBUG:root:setting 7_EyeSurface to invisible diffuse
DEBUG:root:Converting material 7_Tear from Poser Material
DEBUG:root:setting 7_Tear to invisible diffuse
DEBUG:root:Converting material Default from Poser Material
DEBUG:root:setting Default to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material Bikini2_Pan from Poser Material
DEBUG:root:setting Bikini2_Pan to glossy
DEBUG:root:Converting material Bikini2_pStrap from Poser Material
DEBUG:root:setting Bikini2_pStrap to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material 096 from Poser Material
DEBUG:root:setting 096 to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material Buckle from Poser Material
DEBUG:root:setting Buckle to glossy
DEBUG:root:Converting material Heel from Poser Material
DEBUG:root:setting Heel to glossy
DEBUG:root:Converting material HeelFront from Poser Material
DEBUG:root:setting HeelFront to glossy
DEBUG:root:Converting material HeelTop from Poser Material
DEBUG:root:setting HeelTop to glossy
DEBUG:root:Converting material InsoleBottom from Poser Material
DEBUG:root:setting InsoleBottom to glossy
DEBUG:root:Converting material Insoles from Poser Material
DEBUG:root:setting Insoles to glossy
DEBUG:root:Converting material Mesh from Poser Material
DEBUG:root:setting Mesh to glossy
DEBUG:root:Converting material Outsole from Poser Material
DEBUG:root:setting Outsole to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material Sole from Poser Material
DEBUG:root:setting Sole to glossy
DEBUG:root:Converting material Straps from Poser Material
DEBUG:root:setting Straps to glossy
DEBUG:root:Converting material StrapsInner from Poser Material
DEBUG:root:setting StrapsInner to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material SB_Belt from Poser Material
DEBUG:root:setting SB_Belt to glossy
DEBUG:root:Converting material SB_Hat from Poser Material
DEBUG:root:setting SB_Hat to glossy
DEBUG:root:Converting material SB_Jacket from Poser Material
DEBUG:root:setting SB_Jacket to glossy
DEBUG:root:Converting material SB_PoBelt from Poser Material
DEBUG:root:setting SB_PoBelt to glossy
DEBUG:root:Converting material SB_Pocket from Poser Material
DEBUG:root:setting SB_Pocket to glossy
DEBUG:root:Converting material SB_ZipCloth from Poser Material
DEBUG:root:setting SB_ZipCloth to glossy
DEBUG:root:Converting material SB_Zipper from Poser Material
DEBUG:root:setting SB_Zipper to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material mb_ClothBottom from Poser Material
DEBUG:root:setting mb_ClothBottom to glossy
DEBUG:root:Converting material mb_ClothTop from Poser Material
DEBUG:root:setting mb_ClothTop to glossy
DEBUG:root:Converting material mb_Metal from Poser Material
DEBUG:root:setting mb_Metal to glossy
DEBUG:root:Converting material mb_Straps from Poser Material
DEBUG:root:setting mb_Straps to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material col1 from Poser Material
DEBUG:root:setting col1 to glossy
DEBUG:root:Converting material col2 from Poser Material
DEBUG:root:setting col2 to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material Mbox01 from Poser Material
DEBUG:root:setting Mbox01 to glossy
DEBUG:root:Converting material Mbox02 from Poser Material
DEBUG:root:setting Mbox02 to glossy
DEBUG:root:Converting material Mfascia01 from Poser Material
DEBUG:root:setting Mfascia01 to glossy
DEBUG:root:Converting material Mfascia02 from Poser Material
DEBUG:root:setting Mfascia02 to glossy
DEBUG:root:Converting material Mmuro from Poser Material
DEBUG:root:setting Mmuro to glossy
DEBUG:root:Converting material Mquadra01 from Poser Material
DEBUG:root:setting Mquadra01 to glossy
DEBUG:root:Converting material Mquadra02 from Poser Material
DEBUG:root:setting Mquadra02 to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:Converting material Mbox01 from Poser Material
DEBUG:root:setting Mbox01 to glossy
DEBUG:root:Converting material Mbox02 from Poser Material
DEBUG:root:setting Mbox02 to glossy
DEBUG:root:Converting material Mfascia01 from Poser Material
DEBUG:root:setting Mfascia01 to glossy
DEBUG:root:Converting material Mfascia02 from Poser Material
DEBUG:root:setting Mfascia02 to glossy
DEBUG:root:Converting material Mmuro from Poser Material
DEBUG:root:setting Mmuro to glossy
DEBUG:root:Converting material Mquadra01 from Poser Material
DEBUG:root:setting Mquadra01 to glossy
DEBUG:root:Converting material Mquadra02 from Poser Material
DEBUG:root:setting Mquadra02 to glossy
DEBUG:root:Converting material Preview from Poser Material
DEBUG:root:setting Preview to glossy
DEBUG:root:EventTreeSelection : node = resolution
DEBUG:root:Clearing scene root node
DEBUG:root:Clearing rendertarget node
DEBUG:root:Found material 1_EyeSocket for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Eyebrow for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Lip for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_Nostril for Victoria4 in saveTreeInfo
DEBUG:root:Found material 1_SkinFace for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_Nipple for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinHead for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinHip for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinNeck for Victoria4 in saveTreeInfo
DEBUG:root:Found material 2_SkinTorso for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_Fingernail for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinArm for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinFoot for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinForearm for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinHand for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_SkinLeg for Victoria4 in saveTreeInfo
DEBUG:root:Found material 3_Toenail for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Gums for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_InnerMouth for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Teeth for Victoria4 in saveTreeInfo
DEBUG:root:Found material 4_Tongue for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Cornea for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Iris for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Lacrimal for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Pupil for Victoria4 in saveTreeInfo
DEBUG:root:Found material 5_Sclera for Victoria4 in saveTreeInfo
DEBUG:root:Found material 6_Eyelash for Victoria4 in saveTreeInfo
DEBUG:root:Found material 7_EyeSurface for Victoria4 in saveTreeInfo
DEBUG:root:Found material 7_Tear for Victoria4 in saveTreeInfo
DEBUG:root:Found material Default for Victoria4 in saveTreeInfo
DEBUG:root:Found material Preview for Victoria4 in saveTreeInfo
DEBUG:root:Found material Bikini2_Pan for Pantie in saveTreeInfo
DEBUG:root:Found material Bikini2_pStrap for Pantie in saveTreeInfo
DEBUG:root:Found material Preview for Pantie in saveTreeInfo
DEBUG:root:Found material 096 for Hr-096 in saveTreeInfo
DEBUG:root:Found material Preview for Hr-096 in saveTreeInfo
DEBUG:root:Found material Buckle for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Heel for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material HeelFront for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material HeelTop for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material InsoleBottom for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Insoles for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Mesh for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Outsole for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Preview for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Sole for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Straps for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material StrapsInner for V4EleganceSandals in saveTreeInfo
DEBUG:root:Found material Preview for Jacket in saveTreeInfo
DEBUG:root:Found material SB_Belt for Jacket in saveTreeInfo
DEBUG:root:Found material SB_Hat for Jacket in saveTreeInfo
DEBUG:root:Found material SB_Jacket for Jacket in saveTreeInfo
DEBUG:root:Found material SB_PoBelt for Jacket in saveTreeInfo
DEBUG:root:Found material SB_Pocket for Jacket in saveTreeInfo
DEBUG:root:Found material SB_ZipCloth for Jacket in saveTreeInfo
DEBUG:root:Found material SB_Zipper for Jacket in saveTreeInfo
DEBUG:root:Found material Preview for V4MiniBikiniTop in saveTreeInfo
DEBUG:root:Found material mb_ClothBottom for V4MiniBikiniTop in saveTreeInfo
DEBUG:root:Found material mb_ClothTop for V4MiniBikiniTop in saveTreeInfo
DEBUG:root:Found material mb_Metal for V4MiniBikiniTop in saveTreeInfo
DEBUG:root:Found material mb_Straps for V4MiniBikiniTop in saveTreeInfo
DEBUG:root:Found material Preview for V4-AO6_Bracelet in saveTreeInfo
DEBUG:root:Found material col1 for V4-AO6_Bracelet in saveTreeInfo
DEBUG:root:Found material col2 for V4-AO6_Bracelet in saveTreeInfo
DEBUG:root:Found material Preview for GROUND in saveTreeInfo
DEBUG:root:Found material Mbox01 for muro in saveTreeInfo
DEBUG:root:Found material Mbox02 for muro in saveTreeInfo
DEBUG:root:Found material Mfascia01 for muro in saveTreeInfo
DEBUG:root:Found material Mfascia02 for muro in saveTreeInfo
DEBUG:root:Found material Mmuro for muro in saveTreeInfo
DEBUG:root:Found material Mquadra01 for muro in saveTreeInfo
DEBUG:root:Found material Mquadra02 for muro in saveTreeInfo
DEBUG:root:Found material Preview for muro in saveTreeInfo
DEBUG:root:Found material Mbox01 for muro 1 in saveTreeInfo
DEBUG:root:Found material Mbox02 for muro 1 in saveTreeInfo
DEBUG:root:Found material Mfascia01 for muro 1 in saveTreeInfo
DEBUG:root:Found material Mfascia02 for muro 1 in saveTreeInfo
DEBUG:root:Found material Mmuro for muro 1 in saveTreeInfo
DEBUG:root:Found material Mquadra01 for muro 1 in saveTreeInfo
DEBUG:root:Found material Mquadra02 for muro 1 in saveTreeInfo
DEBUG:root:Found material Preview for muro 1 in saveTreeInfo
DEBUG:root:Opening Viewport - registering log callback
DEBUG:root:Opening Viewport - reseting Octane project
DEBUG:root:Opening Viewport - clearing node references
DEBUG:root:Clearing scene root node
DEBUG:root:Clearing rendertarget node
DEBUG:root:Opening Viewport - reseting progressive save
DEBUG:root:Opening Viewport - creating Octane rendertarget nodes
DEBUG:root:Opening Viewport - loading geometry
DEBUG:root:geometrygroup node created with 10 pins
DEBUG:root:total number of vertices = 69759, vertex indices = 264096, normals = 69759, uvs = 72605, uv indices = 264096, polygons = 66024
DEBUG:root:transferring actor Victoria4 : Hip geometry to octane
DEBUG:root: number of vertices = 1279, normals = 1279, uvs = 1313, polygons = 1152, sets = 4608, texture sets = 4608
DEBUG:root:transferring actor Victoria4 : Abdomen geometry to octane
DEBUG:root: number of vertices = 2362, normals = 2362, uvs = 2381, polygons = 2270, sets = 9080, texture sets = 9080
DEBUG:root:transferring actor Victoria4 : Chest geometry to octane
DEBUG:root: number of vertices = 3914, normals = 3914, uvs = 3967, polygons = 3732, sets = 14928, texture sets = 14928
DEBUG:root:transferring actor Victoria4 : Neck geometry to octane
DEBUG:root: number of vertices = 754, normals = 754, uvs = 795, polygons = 676, sets = 2704, texture sets = 2704
DEBUG:root:transferring actor Victoria4 : Head geometry to octane
DEBUG:root: number of vertices = 15078, normals = 15078, uvs = 15393, polygons = 14022, sets = 56088, texture sets = 56088
DEBUG:root:transferring actor Victoria4 : rEye geometry to octane
DEBUG:root: number of vertices = 2099, normals = 2099, uvs = 2115, polygons = 2048, sets = 8192, texture sets = 8192
DEBUG:root:transferring actor Victoria4 : lEye geometry to octane
DEBUG:root: number of vertices = 2099, normals = 2099, uvs = 2115, polygons = 2048, sets = 8192, texture sets = 8192
DEBUG:root:transferring actor Victoria4 : upperJaw geometry to octane
DEBUG:root: number of vertices = 4869, normals = 4869, uvs = 5085, polygons = 4662, sets = 18648, texture sets = 18648
DEBUG:root:transferring actor Victoria4 : lowerJaw geometry to octane
DEBUG:root: number of vertices = 5478, normals = 5478, uvs = 5742, polygons = 5230, sets = 20920, texture sets = 20920
DEBUG:root:transferring actor Victoria4 : tongueBase geometry to octane
DEBUG:root: number of vertices = 132, normals = 132, uvs = 135, polygons = 88, sets = 352, texture sets = 352
DEBUG:root:transferring actor Victoria4 : tongue01 geometry to octane
DEBUG:root: number of vertices = 220, normals = 220, uvs = 225, polygons = 176, sets = 704, texture sets = 704
DEBUG:root:transferring actor Victoria4 : tongue02 geometry to octane
DEBUG:root: number of vertices = 220, normals = 220, uvs = 225, polygons = 176, sets = 704, texture sets = 704
DEBUG:root:transferring actor Victoria4 : tongue03 geometry to octane
DEBUG:root: number of vertices = 208, normals = 208, uvs = 213, polygons = 166, sets = 664, texture sets = 664
DEBUG:root:transferring actor Victoria4 : tongue04 geometry to octane
DEBUG:root: number of vertices = 172, normals = 172, uvs = 177, polygons = 136, sets = 544, texture sets = 544
DEBUG:root:transferring actor Victoria4 : tongue05 geometry to octane
DEBUG:root: number of vertices = 176, normals = 176, uvs = 178, polygons = 140, sets = 560, texture sets = 560
DEBUG:root:transferring actor Victoria4 : tongueTip geometry to octane
DEBUG:root: number of vertices = 149, normals = 149, uvs = 149, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : Right Collar geometry to octane
DEBUG:root: number of vertices = 1260, normals = 1260, uvs = 1322, polygons = 1192, sets = 4768, texture sets = 4768
DEBUG:root:transferring actor Victoria4 : Right Shoulder geometry to octane
DEBUG:root: number of vertices = 1218, normals = 1218, uvs = 1245, polygons = 1176, sets = 4704, texture sets = 4704
DEBUG:root:transferring actor Victoria4 : Right Forearm geometry to octane
DEBUG:root: number of vertices = 580, normals = 580, uvs = 595, polygons = 541, sets = 2164, texture sets = 2164
DEBUG:root:transferring actor Victoria4 : Right Hand geometry to octane
DEBUG:root: number of vertices = 1504, normals = 1504, uvs = 1555, polygons = 1436, sets = 5744, texture sets = 5744
DEBUG:root:transferring actor Victoria4 : rThumb1 geometry to octane
DEBUG:root: number of vertices = 342, normals = 342, uvs = 353, polygons = 310, sets = 1240, texture sets = 1240
DEBUG:root:transferring actor Victoria4 : rThumb2 geometry to octane
DEBUG:root: number of vertices = 290, normals = 290, uvs = 305, polygons = 268, sets = 1072, texture sets = 1072
DEBUG:root:transferring actor Victoria4 : rThumb3 geometry to octane
DEBUG:root: number of vertices = 407, normals = 407, uvs = 446, polygons = 394, sets = 1576, texture sets = 1576
DEBUG:root:transferring actor Victoria4 : rIndex1 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rIndex2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rIndex3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rMid1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rMid2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rMid3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rRing1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rRing2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : rRing3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : rPinky1 geometry to octane
DEBUG:root: number of vertices = 120, normals = 120, uvs = 134, polygons = 104, sets = 416, texture sets = 416
DEBUG:root:transferring actor Victoria4 : rPinky2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : rPinky3 geometry to octane
DEBUG:root: number of vertices = 403, normals = 403, uvs = 447, polygons = 392, sets = 1568, texture sets = 1568
DEBUG:root:transferring actor Victoria4 : Left Collar geometry to octane
DEBUG:root: number of vertices = 1260, normals = 1260, uvs = 1322, polygons = 1192, sets = 4768, texture sets = 4768
DEBUG:root:transferring actor Victoria4 : Left Shoulder geometry to octane
DEBUG:root: number of vertices = 1218, normals = 1218, uvs = 1245, polygons = 1176, sets = 4704, texture sets = 4704
DEBUG:root:transferring actor Victoria4 : Left Forearm geometry to octane
DEBUG:root: number of vertices = 580, normals = 580, uvs = 595, polygons = 541, sets = 2164, texture sets = 2164
DEBUG:root:transferring actor Victoria4 : Left Hand geometry to octane
DEBUG:root: number of vertices = 1504, normals = 1504, uvs = 1555, polygons = 1436, sets = 5744, texture sets = 5744
DEBUG:root:transferring actor Victoria4 : lThumb1 geometry to octane
DEBUG:root: number of vertices = 342, normals = 342, uvs = 353, polygons = 310, sets = 1240, texture sets = 1240
DEBUG:root:transferring actor Victoria4 : lThumb2 geometry to octane
DEBUG:root: number of vertices = 290, normals = 290, uvs = 305, polygons = 268, sets = 1072, texture sets = 1072
DEBUG:root:transferring actor Victoria4 : lThumb3 geometry to octane
DEBUG:root: number of vertices = 407, normals = 407, uvs = 446, polygons = 394, sets = 1576, texture sets = 1576
DEBUG:root:transferring actor Victoria4 : lIndex1 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lIndex2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lIndex3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lMid1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lMid2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lMid3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lRing1 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 164, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lRing2 geometry to octane
DEBUG:root: number of vertices = 150, normals = 150, uvs = 168, polygons = 132, sets = 528, texture sets = 528
DEBUG:root:transferring actor Victoria4 : lRing3 geometry to octane
DEBUG:root: number of vertices = 371, normals = 371, uvs = 411, polygons = 360, sets = 1440, texture sets = 1440
DEBUG:root:transferring actor Victoria4 : lPinky1 geometry to octane
DEBUG:root: number of vertices = 120, normals = 120, uvs = 134, polygons = 104, sets = 416, texture sets = 416
DEBUG:root:transferring actor Victoria4 : lPinky2 geometry to octane
DEBUG:root: number of vertices = 144, normals = 144, uvs = 162, polygons = 128, sets = 512, texture sets = 512
DEBUG:root:transferring actor Victoria4 : lPinky3 geometry to octane
DEBUG:root: number of vertices = 403, normals = 403, uvs = 447, polygons = 392, sets = 1568, texture sets = 1568
DEBUG:root:transferring actor Victoria4 : Right Thigh geometry to octane
DEBUG:root: number of vertices = 1701, normals = 1701, uvs = 1793, polygons = 1631, sets = 6524, texture sets = 6524
DEBUG:root:transferring actor Victoria4 : Right Shin geometry to octane
DEBUG:root: number of vertices = 1778, normals = 1778, uvs = 1821, polygons = 1733, sets = 6932, texture sets = 6932
DEBUG:root:transferring actor Victoria4 : Right Foot geometry to octane
DEBUG:root: number of vertices = 1044, normals = 1044, uvs = 1075, polygons = 985, sets = 3940, texture sets = 3940
DEBUG:root:transferring actor Victoria4 : rToe geometry to octane
DEBUG:root: number of vertices = 2483, normals = 2483, uvs = 2724, polygons = 2433, sets = 9732, texture sets = 9732
DEBUG:root:transferring actor Victoria4 : Left Thigh geometry to octane
DEBUG:root: number of vertices = 1701, normals = 1701, uvs = 1793, polygons = 1631, sets = 6524, texture sets = 6524
DEBUG:root:transferring actor Victoria4 : Left Shin geometry to octane
DEBUG:root: number of vertices = 1778, normals = 1778, uvs = 1821, polygons = 1733, sets = 6932, texture sets = 6932
DEBUG:root:transferring actor Victoria4 : Left Foot geometry to octane
DEBUG:root: number of vertices = 1044, normals = 1044, uvs = 1075, polygons = 985, sets = 3940, texture sets = 3940
DEBUG:root:transferring actor Victoria4 : lToe geometry to octane
DEBUG:root: number of vertices = 2483, normals = 2483, uvs = 2724, polygons = 2433, sets = 9732, texture sets = 9732
DEBUG:root: Mesh node for Victoria4 created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 18308, vertex indices = 70488, normals = 18308, uvs = 18851, uv indices = 70488, polygons = 17622
DEBUG:root:transferring actor Pantie : Hip geometry to octane
DEBUG:root: number of vertices = 1078, normals = 1078, uvs = 1078, polygons = 891, sets = 3564, texture sets = 3564
DEBUG:root:transferring actor Pantie : Right Thigh geometry to octane
DEBUG:root: number of vertices = 8135, normals = 8135, uvs = 8401, polygons = 7892, sets = 31568, texture sets = 31568
DEBUG:root:transferring actor Pantie : Left Thigh geometry to octane
DEBUG:root: number of vertices = 9095, normals = 9095, uvs = 9371, polygons = 8839, sets = 35356, texture sets = 35356
DEBUG:root: Mesh node for Pantie created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 11623, vertex indices = 33478, normals = 11623, uvs = 11651, uv indices = 33478, polygons = 8370
DEBUG:root:transferring actor Hr-096 : hair geometry to octane
DEBUG:root: number of vertices = 10295, normals = 10295, uvs = 10322, polygons = 7342, sets = 29368, texture sets = 29368
DEBUG:root:transferring actor Hr-096 : cap geometry to octane
DEBUG:root: number of vertices = 1328, normals = 1328, uvs = 1328, polygons = 1028, sets = 4110, texture sets = 4110
DEBUG:root: Mesh node for Hr-096 created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 24028, vertex indices = 92666, normals = 24028, uvs = 26303, uv indices = 92666, polygons = 23190
DEBUG:root:transferring actor V4EleganceSandals : Right Shin geometry to octane
DEBUG:root: number of vertices = 3237, normals = 3237, uvs = 3587, polygons = 3064, sets = 12215, texture sets = 12215
DEBUG:root:transferring actor V4EleganceSandals : Right Foot geometry to octane
DEBUG:root: number of vertices = 8777, normals = 8777, uvs = 9564, polygons = 8531, sets = 34118, texture sets = 34118
DEBUG:root:transferring actor V4EleganceSandals : Left Shin geometry to octane
DEBUG:root: number of vertices = 3237, normals = 3237, uvs = 3587, polygons = 3064, sets = 12215, texture sets = 12215
DEBUG:root:transferring actor V4EleganceSandals : Left Foot geometry to octane
DEBUG:root: number of vertices = 8777, normals = 8777, uvs = 9564, polygons = 8531, sets = 34118, texture sets = 34118
DEBUG:root: Mesh node for V4EleganceSandals created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 23552, vertex indices = 87559, normals = 23552, uvs = 23440, uv indices = 87559, polygons = 22049
DEBUG:root:transferring actor Jacket : Abdomen geometry to octane
DEBUG:root: number of vertices = 7174, normals = 7174, uvs = 7124, polygons = 6590, sets = 26295, texture sets = 26295
DEBUG:root:transferring actor Jacket : Chest geometry to octane
DEBUG:root: number of vertices = 7714, normals = 7714, uvs = 7651, polygons = 7281, sets = 28910, texture sets = 28910
DEBUG:root:transferring actor Jacket : Right Collar geometry to octane
DEBUG:root: number of vertices = 3553, normals = 3553, uvs = 3553, polygons = 3404, sets = 13466, texture sets = 13466
DEBUG:root:transferring actor Jacket : Right Shoulder geometry to octane
DEBUG:root: number of vertices = 769, normals = 769, uvs = 769, polygons = 673, sets = 2674, texture sets = 2674
DEBUG:root:transferring actor Jacket : Left Collar geometry to octane
DEBUG:root: number of vertices = 3459, normals = 3459, uvs = 3459, polygons = 3307, sets = 13078, texture sets = 13078
DEBUG:root:transferring actor Jacket : Left Shoulder geometry to octane
DEBUG:root: number of vertices = 883, normals = 883, uvs = 883, polygons = 794, sets = 3136, texture sets = 3136
DEBUG:root: Mesh node for Jacket created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 31191, vertex indices = 121926, normals = 31191, uvs = 32201, uv indices = 121926, polygons = 30498
DEBUG:root:transferring actor V4MiniBikiniTop : Abdomen geometry to octane
DEBUG:root: number of vertices = 3803, normals = 3803, uvs = 3944, polygons = 3734, sets = 14870, texture sets = 14870
DEBUG:root:transferring actor V4MiniBikiniTop : Chest geometry to octane
DEBUG:root: number of vertices = 23132, normals = 23132, uvs = 23867, polygons = 22636, sets = 90544, texture sets = 90544
DEBUG:root:transferring actor V4MiniBikiniTop : Neck geometry to octane
DEBUG:root: number of vertices = 4256, normals = 4256, uvs = 4389, polygons = 4128, sets = 16512, texture sets = 16512
DEBUG:root: Mesh node for V4MiniBikiniTop created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 1280, vertex indices = 5120, normals = 1280, uvs = 1485, uv indices = 5120, polygons = 1280
DEBUG:root:transferring actor V4-AO6_Bracelet : Right Forearm geometry to octane
DEBUG:root: number of vertices = 1280, normals = 1280, uvs = 1484, polygons = 1280, sets = 5120, texture sets = 5120
DEBUG:root: Mesh node for V4-AO6_Bracelet created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 441, vertex indices = 1600, normals = 441, uvs = 442, uv indices = 1600, polygons = 400
DEBUG:root:transferring actor GROUND geometry to octane
DEBUG:root: number of vertices = 441, normals = 441, uvs = 441, polygons = 400, sets = 1600, texture sets = 1600
DEBUG:root: Mesh node for GROUND created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 12511, vertex indices = 49964, normals = 12511, uvs = 12007, uv indices = 49964, polygons = 12494
DEBUG:root:transferring actor muro geometry to octane
DEBUG:root: number of vertices = 12511, normals = 12511, uvs = 12006, polygons = 12494, sets = 49964, texture sets = 49964
DEBUG:root: Mesh node for muro created
DEBUG:root:creating new objectlayermap node
DEBUG:root:total number of vertices = 12511, vertex indices = 49964, normals = 12511, uvs = 12007, uv indices = 49964, polygons = 12494
DEBUG:root:transferring actor muro 1 geometry to octane
DEBUG:root: number of vertices = 12511, normals = 12511, uvs = 12006, polygons = 12494, sets = 49964, texture sets = 49964
DEBUG:root: Mesh node for muro 1 created
DEBUG:root:creating new objectlayermap node
DEBUG:root:Opening Viewport - setting rendertarget
DEBUG:root:Cuda Error : CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
DEBUG:root:Cuda Error : CUDA error 2 on device 0: The API was unable to allocate enough memory to perform the requested operation.
::::::::::::::::::::::::::::::
i5 CPU - 750 2.67 GHz
RAM: 8 Gb
Windows 7 (64 bit)
Graphic card: NVIDIA GeForce GTX 760
Octane 2.0 DazStudio + Standalone 2.0 + Daz Studio 4.7
Octane 1.5 Poser + Standalone 2.0 + Poser Pro 2012