Are the objects all the same? If so - you could use a csv to scatter/instance them. Or load one object, set the Octane material, save it to the Poser Material, then duplicate the prop multiple times - then the Octane material will be loaded for each copy of the prop.
Poser has no provision for selecting multiple objects - so there is no way to select all your objects then apply a MAT pose. My suggestion would be to save the Octane material to the prop, then save that Poser material as a MAT pose. Then use some sort of 3rd party Poser addon which will load a MAT pose for multiple props.
Yuo could create a function so that if I were a objet parent to all objects and importassi a shader (. poe) he applies to all objects related? Just shaders or shader + textures or only texture
IMO this is better done by saving the Octane material to the Poser material, then saving as a MAT pose, then use one of the other Poser tools available to apply that MAT pose to multiple objects/materials. Then you just "Reconvert" the scene materials to Octane materials and they are copied.
Sure, its more easy found a way with poser materials .. but my request is for octane shaders (livedb material) many octane shaders have many parameters different or not compatible to poser
If you load a LiveDb material, then "Save To Poser Material" it saves those nodes into a separate "private" area of the Poser Material, which still gets saved which you save that Poser Material as a MAT pose. So when you reload that MAT pose for something else, the plugin will use that Octane material saved with the Poser Material.
i have try to copy paste the node create from octane plugin, from a object to other object How i need to do for refresh the shader in octane plugin ? ( you mind if i have many objects in poser scene.. )
I'm not quite clear if you are copying/pasting from the Octane plugin Materials tab, or from the Poser Material room? Are you able to explain in a little more detail what you are trying to do pls?