modify a shader on multiple different objects

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modify a shader on multiple different objects

Postby Andygraph3D » Wed Feb 05, 2014 12:02 pm

Andygraph3D Wed Feb 05, 2014 12:02 pm
I have a series of objects and i want modify/paste the material on all
Is there a solution for make it without make a copy paste on each one ?

thx
Last edited by Andygraph3D on Wed Feb 05, 2014 1:08 pm, edited 1 time in total.
Andygraph3D
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Re: modify a shader on multiple object

Postby face_off » Wed Feb 05, 2014 12:43 pm

face_off Wed Feb 05, 2014 12:43 pm
Are the objects all the same? If so - you could use a csv to scatter/instance them. Or load one object, set the Octane material, save it to the Poser Material, then duplicate the prop multiple times - then the Octane material will be loaded for each copy of the prop.

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Re: modify a shader on multiple different objects

Postby Andygraph3D » Wed Feb 05, 2014 12:56 pm

Andygraph3D Wed Feb 05, 2014 12:56 pm
No the obj are different.
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Re: modify a shader on multiple different objects

Postby face_off » Wed Feb 05, 2014 11:04 pm

face_off Wed Feb 05, 2014 11:04 pm
Poser has no provision for selecting multiple objects - so there is no way to select all your objects then apply a MAT pose. My suggestion would be to save the Octane material to the prop, then save that Poser material as a MAT pose. Then use some sort of 3rd party Poser addon which will load a MAT pose for multiple props.

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Re: modify a shader on multiple different objects

Postby Andygraph3D » Mon Feb 24, 2014 9:14 am

Andygraph3D Mon Feb 24, 2014 9:14 am
Yuo could create a function so that if I were a objet parent to all objects and importassi a shader (. poe) he applies to all objects related? Just shaders or shader + textures or only texture ;-)
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Re: modify a shader on multiple different objects

Postby face_off » Mon Feb 24, 2014 9:50 am

face_off Mon Feb 24, 2014 9:50 am
I think that would be complex to implement.

IMO this is better done by saving the Octane material to the Poser material, then saving as a MAT pose, then use one of the other Poser tools available to apply that MAT pose to multiple objects/materials. Then you just "Reconvert" the scene materials to Octane materials and they are copied.

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Re: modify a shader on multiple different objects

Postby Andygraph3D » Mon Feb 24, 2014 2:01 pm

Andygraph3D Mon Feb 24, 2014 2:01 pm
Sure, its more easy found a way with poser materials ..
but my request is for octane shaders (livedb material)
many octane shaders have many parameters different or not compatible to poser
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Re: modify a shader on multiple different objects

Postby face_off » Mon Feb 24, 2014 9:41 pm

face_off Mon Feb 24, 2014 9:41 pm
If you load a LiveDb material, then "Save To Poser Material" it saves those nodes into a separate "private" area of the Poser Material, which still gets saved which you save that Poser Material as a MAT pose. So when you reload that MAT pose for something else, the plugin will use that Octane material saved with the Poser Material.

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Re: modify a shader on multiple different objects

Postby Andygraph3D » Tue Feb 25, 2014 11:18 am

Andygraph3D Tue Feb 25, 2014 11:18 am
i have try to copy paste the node create from octane plugin, from a object to other object
How i need to do for refresh the shader in octane plugin ? ( you mind if i have many objects in poser scene.. )
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Re: modify a shader on multiple different objects

Postby face_off » Tue Feb 25, 2014 11:41 am

face_off Tue Feb 25, 2014 11:41 am
Hi

I'm not quite clear if you are copying/pasting from the Octane plugin Materials tab, or from the Poser Material room? Are you able to explain in a little more detail what you are trying to do pls?

Paul
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