by voon » Wed Jan 15, 2014 2:21 pm
voon
Wed Jan 15, 2014 2:21 pm
Good question I'd light to know the answer to as well. For the moment, recalling from my head, I go to the world texture, add just an ordinary texture node (or was it texture emission? Probably, given a backgroiund is just a light source in its entirety to various degrees) and add the background picture of the sIBL package, which already gives the 360° all around background. The other two images in such packages seem to deal with the strongly illuminated areas of the background, so I add another texture node, add the env or so image and use that node to control the intensity of the other (the HDR files can be loaded into image texture nodes).
It'd be nice to get a more knowledgeful answer to this, though.
I guess people with LUA scripting experience can write a sIBL import script or so.