I'm wondering if this is possible or not, but...
Right now we have the options of a full color map (image) or a grayscale map (floatimage). I was wondering if it would be possible to add a parameter to the image node for cases where the color map is too intense: Adjusting the saturation level of the image would give us something between the extremes of [image] vs [floatimage].
Current workaround is to adjust the saturation of the texturemaps in Photoshop, but it could be a useful feature in Octane, particularly in terms of image-based lighting. Or is there already something like this in place and I haven't found it yet?