Animated material support

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Animated material support

Postby Andygraph3D » Wed Sep 18, 2013 12:14 pm

Andygraph3D Wed Sep 18, 2013 12:14 pm
The 1.20 plugin don't have support about animated material in poser
is it possible add this feature in the next upgrade ?

thx,
Andrea
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Re: Animated material support

Postby face_off » Wed Sep 18, 2013 1:09 pm

face_off Wed Sep 18, 2013 1:09 pm
Hi Andrea

Can you pls be more specific about the sort of animation you want in materials? I'm not really sure about the mechanism which would enable this to happen. Where would the animation settings be stored?

Paul
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Re: Animated material support

Postby Andygraph3D » Wed Sep 18, 2013 1:32 pm

Andygraph3D Wed Sep 18, 2013 1:32 pm
this is a example poser project.
test it with octane render

try to move the parameter from 0 to 1 and viceversa
with octane no refresh animated value
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animatedmaterial.zip
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AM.jpg
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Re: Animated material support

Postby face_off » Wed Sep 18, 2013 9:38 pm

face_off Wed Sep 18, 2013 9:38 pm
One way this might work is it there was an option to automatically reconvert your Poser materials to Octane materials each animation frame - then the animation inside the Poser material might come across to Octane. It could be a plugin Animation tab option. It would slow things down - but might work. You also couldn't tweak the Octane materials in this situation, because they would be being reconverted each frame. Would that address your requirement?

Paul
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Re: Animated material support

Postby Andygraph3D » Thu Sep 19, 2013 5:52 am

Andygraph3D Thu Sep 19, 2013 5:52 am
hmm, It seems complex, we must find a way to convert the data sooner or later without overburdening of octane .., for now I would only load values ​​Blending in Blender node with 2 texture loaded in imput_1 and input_2 and mask image in Blending.

anyway yes ..is need to have a animate materials (AniMat) tab
and support for poser master parameter animation.
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blender.jpg
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Re: Animated material support

Postby face_off » Thu Sep 19, 2013 8:23 am

face_off Thu Sep 19, 2013 8:23 am
Animating just a single parameter for a specific Poser material node will be much more complex to implement than my suggestion above. Each new animation frame could wipe all Octane materials, triggering all materials to be reconverted from Octane. This is a relative simple enhancement to implement, so if it addresses your requirements - I suggest going with that. Material conversion however does not take into account the "blend" node in Poser, so perhaps you have more complex requirements?

Paul
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Re: Animated material support

Postby Andygraph3D » Thu Sep 19, 2013 9:09 am

Andygraph3D Thu Sep 19, 2013 9:09 am
I want only (for now) to have a feedback with octane about animation value of blender node
is it possible?

But if you can give feedback with all animation value of materials its good!
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Re: Animated material support

Postby face_off » Thu Sep 19, 2013 10:57 pm

face_off Thu Sep 19, 2013 10:57 pm
There is no support for the Poser "blend" node currently within the plugin (ie. the "blend" node does not automatically convert to an Octane "mix" node), so building in animation support for it is not viable (I cannot add animation support for something that is not currently implemented).

Paul
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Re: Animated material support

Postby Andygraph3D » Fri Sep 20, 2013 7:57 am

Andygraph3D Fri Sep 20, 2013 7:57 am
If the frame by frame Octane blugin would send the information to Blending values ​​to Power value it would work ..
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poservsoctane.jpg
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Re: Animated material support

Postby face_off » Fri Sep 20, 2013 8:07 am

face_off Fri Sep 20, 2013 8:07 am
That is not something which I can easily code into the plugin. I'm really sorry, but I don't think there is a simple coding solution for what you are trying to achieve.

Paul
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