when i try to render animation, there appear lines between body parts (chest, shoulder, forearm etc.) if no morph injection applied, there is no crease, but once morph injected there appear cracks. how can i fix this? please heip me !
oh i'm sorry. i did not know. iwill write again with full information tommorow. thank you. anyway i have a question. what is pls? sorry english is not my first language so i am not good at english.
Thank you for the info - that helps a lot. Although I am unsure what is causing the issue. There have been no other reports of this problem. Some ideas.....
1) If it just that figure or all figures? It may have a rigging issue - does the problem happen with other figures? 2) Can you see the seam in the Poser viewport? 3) Does it happen with other texturemap sets for that figure? 4) Try moving the Poser animation from frame 1 to 10 and back again - this will reset the vertex positions in Poser vertex buffer
Thank you for answer. but It's weird that problem happens only to me. 1) If it just that figure or all figures? It may have a rigging issue - does the problem happen with other figures? : all figure i use, v4, m4, ryan etc. 2) Can you see the seam in the Poser viewport? : during rendering poser viewport shows same, but after rendering poser viewport back to normal. 3) Does it happen with other texturemap sets for that figure? : yes 4) Try moving the Poser animation from frame 1 to 10 and back again - this will reset the vertex positions in Poser vertex buffer : I tried but the result is same.
Attachments
ryan and v4
m4 and v, Lt is onctane viewport, Rt is poser viewport
Interesting. May I suggest reinstalling SR1 for Poser 2014. Also, try turning OFF OpenGl preview in the Poser render options. Let me know how that goes.