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Render Queue

PostPosted: Wed Jun 26, 2013 10:22 pm
by morphious2013
Any news on a render queue for Octane Plug for Poser? :D

Re: Render Queue

PostPosted: Wed Jun 26, 2013 10:34 pm
by face_off
This is a very big programming task, only one other person has requested it, and the benefit is less than some other enhancements I have planned, so I is not on the high priority list at the moment. If others ask for it, I can push it up the list.

Paul

Re: Render Queue

PostPosted: Fri Jan 31, 2014 12:00 pm
by ArminBeier
I am looking for it as well.
I usually render my pictures and animations over night via queue renderer, since my pc is in full use working on them and other projects.
Now I only can do one project over night, because I can't wake up every 1-2 hours to start the next thing.

A queue renderer would be a huge help for my working speed.

I don't know anything about programming, but I thought it would simply be something like:
command > open poser file > open octane plugin > load rendertarget file > render picture/animation > done/close > open poser file...

vote +1
for higher priority

Re: Render Queue

PostPosted: Fri Jan 31, 2014 12:24 pm
by face_off
I don't know anything about programming, but I thought it would simply be something like:
command > open poser file > open octane plugin > load rendertarget file > render picture/animation > done/close > open poser file...

If it was simple, it would have been done already :-)

Having PoserPython load Poser file, run the plugin, render an animation, close the plugin, close the file, open the next file, etc will be very very difficult to do. It's not designed to do that sort of thing, and neither is the plugin.

This type of functionality should be supported with new Octane Standalone version. At some point we will be able to export an animation from Poser to an OCS file, and you could batch up the OCS files to render overnight. Standalone also has LUA scripting which you could use to do this too.

Paul

Re: Render Queue

PostPosted: Fri Jan 31, 2014 2:16 pm
by gazukull
I too would care for a render queue. :D

Re: Render Queue

PostPosted: Fri Jan 31, 2014 3:24 pm
by ArminBeier
face_off wrote:If it was simple, it would have been done already :-)


It was worth a try :P

Is it possible allready with the standalone, or do you mean the next release (1.5) with "the new standalone"?

Re: Render Queue

PostPosted: Fri Jan 31, 2014 7:50 pm
by face_off
The 1.29 version will already export a frame to an OCS file - and Standalone can be controlled via LUA scripting (http://render.otoy.com/forum/viewforum.php?f=73), so it's probably possible for something with some good LUA skils to write a batch importer/render process from Octane Standalone. I could easily enhance the Poser plugin to write an OCS file for each animation frame is this was available.

Paul

Re: Render Queue

PostPosted: Mon Feb 03, 2014 9:49 pm
by ThetaGraphics
This method would only work within one scene file, but if you are needing several different camera angles of the same scene, you can set up an animation with each frame being a particular camaera angle/position. You would need to use the same camera for each shot, but it would allow you to render them all in one go.

Re: Render Queue

PostPosted: Sun Jun 01, 2014 1:03 am
by spartan00j
so is there a way to batch render poser scene's all at once yet.

Re: Render Queue

PostPosted: Sun Jun 01, 2014 4:03 am
by face_off
so is there a way to batch render poser scene's all at once yet.
Export all the scenes you want to render to ORBX or OCS, and then render in Octane Standalone. You may need to use some LUA script to load each OCS, render and save the result.

Paul